[05:24:21]. #INIT: * Detected CPU: AMD Phenom II X4 965 Processor [AuthenticAMD], F15/M4/S3, 3411.00 mhz, 145-clk 'rdtsc'
[05:24:21]. #INIT: * CPU features: RDTSC, MMX, SSE, SSE2, SSE3
[05:24:21]. #INIT: * CPU cores/threads: 4/4
[05:24:21]. #INIT:
[05:24:21]. #INIT: Initializing File System...
[05:24:21]. #INIT: ! #WARN: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 46)
[05:24:21]. #INIT: ! #WARN: CLocatorAPI::check_for_file not found file c:\nlc3.0open\bin\fsgame.ltx in files list (size = 46)
[05:24:21]. #INIT: using fs-ltx fsgame.ltx
[05:24:21]. #INIT: --found external arch dlc_pack.xdb0
[05:24:21]. #INIT: CLocatorAPI::ProcessArchive, path = c:\nlc3.0open\mods\dlc_pack.xdb0, size = 0.002995 MiB, modified 02.01.2016 14:25
[05:24:21]. #INIT: FS: 53273 files cached, 11016Kb memory used.
[05:24:21]. #INIT: Init FileSystem 1.801966 sec
[17.03.20 05:24:21.793] 'xrCore' build 7169, Sep 22 2018
[17.03.20 05:24:21.793]
[17.03.20 05:24:22.044] * [win32]: free[ 3766088 K], reserved[ 91544 K], committed[ 336608 K], mapped[ 0 K], VM direct[0 K]
[17.03.20 05:24:22.044] * [changes]: free[ -18300 K], reserved[ +3940 K], committed[ +14360 K], mapped[ +0 K]
[17.03.20 05:24:22.047] Initializing Engine...
[17.03.20 05:24:22.048] Starting INPUT device...
[17.03.20 05:24:22.337] Loading DLL: xrRender_R2.dll
[17.03.20 05:24:22.394] Loading DLL: xrRender_R3.dll
[17.03.20 05:24:22.395] Loading config for renderer
[17.03.20 05:24:22.395] Executing config-script "user.ltx"...
[17.03.20 05:24:22.395] [c:\nlc3.0open\userdata_nlc6\user.ltx] successfully loaded.
[17.03.20 05:24:22.395] Loading DLL: xrRender_R2.dll
[17.03.20 05:24:22.420] Loading DLL: xrGame.dll
[17.03.20 05:24:22.437] Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
[17.03.20 05:24:22.437] SOUND: OpenAL: enumerate devices...
[17.03.20 05:24:22.437] SOUND: OpenAL: EnumerationExtension Present
[17.03.20 05:24:22.437] dir[0]=C:\NLC3.0open\bin\
[17.03.20 05:24:22.437] dir[1]=C:\NLC3.0open\bin\
[17.03.20 05:24:22.437] dir[2]=C:\NLC3.0open\bin\
[17.03.20 05:24:22.438] dir[3]=C:\Windows\system32\
[17.03.20 05:24:22.487] CleanDeviceSpecifierList
[17.03.20 05:24:22.487] CleanDeviceSpecifierList Generic Software
[17.03.20 05:24:22.487] devices Generic Software
[17.03.20 05:24:22.603] SOUND: OpenAL: system default SndDevice name is Generic Software
[17.03.20 05:24:22.915] SOUND: OpenAL: All available devices:
[17.03.20 05:24:22.915] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[17.03.20 05:24:22.916] Executing config-script "c:\nlc3.0open\gamedata\config\default_controls.ltx"...
[17.03.20 05:24:22.921] [c:\nlc3.0open\gamedata\config\default_controls.ltx] successfully loaded.
[17.03.20 05:24:22.921] Executing config-script "user.ltx"...
[17.03.20 05:24:22.922] Executing config-script "c:\nlc3.0open\gamedata\config\rspec_extreme.ltx"...
[17.03.20 05:24:22.922] Unknown command: r3_dynamic_wet_surfaces
[17.03.20 05:24:22.923] Unknown command: r3_volumetric_smoke
[17.03.20 05:24:22.923] Unknown command: r__supersample
[17.03.20 05:24:22.923] [c:\nlc3.0open\gamedata\config\rspec_extreme.ltx] successfully loaded.
[17.03.20 05:24:22.924] Executing config-script "c:\nlc3.0open\gamedata\config\default_controls.ltx"...
[17.03.20 05:24:22.925] [c:\nlc3.0open\gamedata\config\default_controls.ltx] successfully loaded.
[17.03.20 05:24:22.927] [c:\nlc3.0open\userdata_nlc6\user.ltx] successfully loaded.
[17.03.20 05:24:22.927] SOUND: Selected device is Generic Software
[17.03.20 05:24:23.014] * sound: EAX 2.0 extension: present
[17.03.20 05:24:23.014] * sound: EAX 2.0 deferred: present
[17.03.20 05:24:23.015] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[17.03.20 05:24:23.058] Starting RENDER device...
[17.03.20 05:24:23.083] * GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760
[17.03.20 05:24:23.083] * GPU driver: 26.21.14.4112
[17.03.20 05:24:23.192] * CREATE: DeviceREF: 1
[17.03.20 05:24:23.192] * Vertex Processor: PURE HARDWARE
[17.03.20 05:24:23.192] * Texture memory: 4072 M
[17.03.20 05:24:23.192] * DDI-level: 9.0
[17.03.20 05:24:23.197] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.03.20 05:24:23.198] * GPU vertex cache: unrecognized, 16
[17.03.20 05:24:23.201] * NVidia MGPU: Logical(1), Physical(1)
[17.03.20 05:24:23.201] * Starting rendering as 2-GPU.
[17.03.20 05:24:23.202] * DVB created: 1536K
[17.03.20 05:24:23.202] * DIB created: 512K
[17.03.20 05:24:23.310] count of .thm files=6364
[17.03.20 05:24:23.833] * NULLRT supported
[17.03.20 05:24:23.833] * ...and used
[17.03.20 05:24:23.833] * HWDST/PCF supported and used
[17.03.20 05:24:23.833] * NV-DBT supported and used
[17.03.20 05:24:23.836] compiling shader dumb
[17.03.20 05:24:23.838] compiling shader dumb
[17.03.20 05:24:23.840] compiling shader accum_mask
[17.03.20 05:24:23.840] compiling shader accum_sun_mask
[17.03.20 05:24:23.841] compiling shader copy_p
[17.03.20 05:24:23.842] compiling shader accum_volume
[17.03.20 05:24:23.842] compiling shader copy
[17.03.20 05:24:23.843] compiling shader accum_sun_near
[17.03.20 05:24:23.844] compiling shader accum_sun
[17.03.20 05:24:23.845] compiling shader accum_sun_cascade
[17.03.20 05:24:23.846] compiling shader accum_sun_cascade_far
[17.03.20 05:24:23.847] compiling shader accum_volumetric_sun
[17.03.20 05:24:23.848] compiling shader accum_volumetric_sun_cascade
[17.03.20 05:24:23.848] compiling shader accum_omni_unshadowed
[17.03.20 05:24:23.849] compiling shader accum_omni_normal
[17.03.20 05:24:23.850] compiling shader accum_omni_transluent
[17.03.20 05:24:23.851] compiling shader accum_spot_unshadowed
[17.03.20 05:24:23.852] compiling shader accum_spot_normal
[17.03.20 05:24:23.853] compiling shader accum_spot_fullsize
[17.03.20 05:24:23.853] compiling shader accum_volumetric
[17.03.20 05:24:23.854] compiling shader accum_volumetric
[17.03.20 05:24:23.855] compiling shader accum_indirect
[17.03.20 05:24:23.856] compiling shader bloom_build
[17.03.20 05:24:23.857] compiling shader bloom_filter
[17.03.20 05:24:23.858] compiling shader bloom_filter_f
[17.03.20 05:24:23.859] compiling shader ogse_wet_reflections
[17.03.20 05:24:23.860] compiling shader ogse_apply_postprocess
[17.03.20 05:24:23.861] compiling shader bloom_luminance_1
[17.03.20 05:24:23.862] compiling shader bloom_luminance_2
[17.03.20 05:24:23.863] compiling shader bloom_luminance_3
[17.03.20 05:24:23.865] compiling shader combine_1
[17.03.20 05:24:23.866] compiling shader combine_1
[17.03.20 05:24:23.866] compiling shader combine_2_AA
[17.03.20 05:24:23.867] compiling shader combine_2_NAA
[17.03.20 05:24:23.868] compiling shader combine_2_AA_D
[17.03.20 05:24:23.869] compiling shader combine_2_NAA_D
[17.03.20 05:24:23.870] compiling shader combine_volumetric
[17.03.20 05:24:23.888] compiling shader postprocess
[17.03.20 05:24:23.889] compiling shader postprocess_CM
[17.03.20 05:24:23.889] compiling shader distort
[17.03.20 05:24:23.916] compiling shader particle
[17.03.20 05:24:23.917] compiling shader particle
[17.03.20 05:24:23.917] compiling shader particle_s-add
[17.03.20 05:24:23.918] compiling shader particle-clip
[17.03.20 05:24:23.919] compiling shader particle_distort
[17.03.20 05:24:23.920] compiling shader particle_s-blend
[17.03.20 05:24:23.922] compiling shader particle_s-aadd
[17.03.20 05:24:23.931] compiling shader vert
[17.03.20 05:24:23.931] compiling shader vert
[17.03.20 05:24:23.962] compiling shader deffer_particle
[17.03.20 05:24:23.963] compiling shader deffer_particle
[17.03.20 05:24:24.003] - r__tf_aniso 16
[17.03.20 05:24:24.003] - r2_tf_mipbias -0.5
[17.03.20 05:24:24.004] compiling shader portal
[17.03.20 05:24:24.004] compiling shader portal
[17.03.20 05:24:24.005] compiling shader simple_color
[17.03.20 05:24:24.006] compiling shader editor
[17.03.20 05:24:24.031] * [win32]: free[ 3445892 K], reserved[ 233464 K], committed[ 514884 K], mapped[ 0 K], VM direct[0 K]
[17.03.20 05:24:24.031] * [changes]: free[ -320196 K], reserved[ +141920 K], committed[ +178276 K], mapped[ +0 K]
[17.03.20 05:24:24.039] * [ D3D ]: textures[0 K], c_base[0 K], c_lmaps [0 K]
[17.03.20 05:24:24.040] * [x-ray]: crt heap[35790 K], process heap[67138 K], lib heap [1640 K], game lua[0 K], engine lua[154 K], render[0 K]
[17.03.20 05:24:24.040] * [x-ray]: economy: strings[3333 K], smem[0 K]
[17.03.20 05:24:24.040] * [total]: [105.525 M], [external]: [397.292 M]
[17.03.20 05:24:24.048] * CScriptEngine::init - (re)creating LUA virtual machine.
[17.03.20 05:24:24.048] Lua Interceptor found! Attaching
[17.03.20 05:24:24.049] Lua Interceptor found! Attaching
[17.03.20 05:24:25.114] compiling shader sky2
[17.03.20 05:24:25.115] compiling shader sky2
[17.03.20 05:24:25.116] compiling shader clouds
[17.03.20 05:24:25.117] compiling shader clouds
[17.03.20 05:24:25.130] *Starting engine...
[17.03.20 05:24:25.132] * Init game globals...
[17.03.20 05:24:25.143] #PERF: CSXML_IdToIndex::InitInternal loaded info_l01escape.xml with 150 items
[17.03.20 05:24:25.165] #PERF: CSXML_IdToIndex::InitInternal loaded info_l05dark_valley.xml with 111 items
[17.03.20 05:24:25.210] #PERF: CSXML_IdToIndex::InitInternal loaded info_l07rostok.xml with 241 items
[17.03.20 05:24:25.277] * __super::OnAppStart...
[17.03.20 05:24:25.288] #PERF: CSXML_IdToIndex::InitInternal loaded info_l10military.xml with 238 items
[17.03.20 05:24:25.310] compiling shader stub_default
[17.03.20 05:24:25.311] compiling shader effects_sun
[17.03.20 05:24:25.313] #PERF: CSXML_IdToIndex::InitInternal loaded info_l11pripyat.xml with 105 items
[17.03.20 05:24:25.356] #PERF: CSXML_IdToIndex::InitInternal loaded info_l12u_sarcofag.xml with 168 items
[17.03.20 05:24:25.435] #PERF: CSXML_IdToIndex::InitInternal loaded info_l19stanciya.xml with 158 items
[17.03.20 05:24:26.979] #PERF: CSXML_IdToIndex::InitInternal loaded info_sak_way.xml with 2651 items
[17.03.20 05:24:27.170] #PERF: CSXML_IdToIndex::InitInternal loaded storyline_info_to_diary.xml with 1319 items
[17.03.20 05:24:27.524] #PERF: Loaded 1940 weather cycles
[17.03.20 05:24:27.562] * creating CMainMenu object
[17.03.20 05:24:27.599] #PERF: after CUIButtonHint()
[17.03.20 05:24:27.696] #PERF: CSXML_IdToIndex::InitInternal loaded dialogs_trading.xml with 1207 items
[17.03.20 05:24:27.723] #PERF: CSXML_IdToIndex::InitInternal loaded npc_profile.xml with 426 items
[17.03.20 05:24:27.766] #PERF: CSXML_IdToIndex::InitInternal loaded character_desc_sak.xml with 160 items
[17.03.20 05:24:27.816] #PERF: CSXML_IdToIndex::InitInternal loaded character_desc_simulation.xml with 141 items
[17.03.20 05:24:36.759] Hello world!
[17.03.20 05:24:36.790] * Runing message loop...
[17.03.20 05:24:36.795] c:\nlc3.0open\bin\xr_3da.exe -no_intro -verbosity 5 -verb_filters perf -debug_dialogs -start server(sdalger_quicksave/single/alife/load) client(localhost)
[17.03.20 05:24:36.795] * game render status switched to 'loading' from '::LoadBegin'
[17.03.20 05:24:36.807] Loading models...
[17.03.20 05:24:36.808] compiling shader deffer_base_flat
[17.03.20 05:24:36.809] compiling shader deffer_model_flat_2
[17.03.20 05:24:36.810] compiling shader shadow_direct_model_2
[17.03.20 05:24:36.811] compiling shader deffer_base_bump-hq
[17.03.20 05:24:36.812] compiling shader deffer_model_bump-hq_2
[17.03.20 05:24:36.813] compiling shader deffer_base_bump
[17.03.20 05:24:36.814] compiling shader deffer_model_bump_2
[17.03.20 05:24:36.816] compiling shader deffer_model_flat_1
[17.03.20 05:24:36.816] compiling shader shadow_direct_model_1
[17.03.20 05:24:37.165] compiling shader model_env_lq
[17.03.20 05:24:37.166] compiling shader model_env_lq_0
[17.03.20 05:24:37.176] compiling shader deffer_base_aref_bump-hq
[17.03.20 05:24:37.189] compiling shader deffer_base_aref_bump
[17.03.20 05:24:37.197] compiling shader shadow_direct_base_aref
[17.03.20 05:24:37.202] compiling shader shadow_direct_model_aref_2
[17.03.20 05:24:37.415] compiling shader deffer_model_bump-hq_0
[17.03.20 05:24:37.416] compiling shader deffer_model_bump_0
[17.03.20 05:24:37.416] compiling shader shadow_direct_model_0
[17.03.20 05:24:37.477] compiling shader deffer_model_flat_0
[17.03.20 05:24:37.631] compiling shader model_env_lq_2
[17.03.20 05:24:37.777] compiling shader deffer_base_bump_d-hq
[17.03.20 05:24:37.778] compiling shader deffer_model_bump_d-hq_0
[17.03.20 05:24:37.782] compiling shader deffer_model_bump-hq_1
[17.03.20 05:24:37.783] compiling shader deffer_model_bump_1
[17.03.20 05:24:37.795] compiling shader accum_emissivel
[17.03.20 05:24:37.807] compiling shader shadow_direct_model_aref_0
[17.03.20 05:24:37.809] compiling shader deffer_base_bump_db-hq
[17.03.20 05:24:37.810] compiling shader deffer_model_bump_d-hq_2
[17.03.20 05:24:37.820] compiling shader model_distort4glass_0
[17.03.20 05:24:37.820] compiling shader base_lplanes
[17.03.20 05:24:37.821] compiling shader model_def_lplanes_0
[17.03.20 05:24:37.835] compiling shader accum_emissive
[17.03.20 05:24:37.838] compiling shader deffer_base_aref_flat
[17.03.20 05:24:37.952] compiling shader deffer_model_bump_d-hq_1
[17.03.20 05:24:37.955] compiling shader deffer_base_flat_d
[17.03.20 05:24:37.956] compiling shader deffer_model_flat_d_0
[17.03.20 05:24:37.998] compiling shader model_def_lq
[17.03.20 05:24:37.999] compiling shader model_def_lq_0
[17.03.20 05:24:38.009] compiling shader shadow_direct_model_aref_1
[17.03.20 05:24:38.016] compiling shader deffer_model_flat_d_1
[17.03.20 05:24:38.116] compiling shader model_def_lq_2
[17.03.20 05:24:38.162] compiling shader model_distort_2
[17.03.20 05:24:38.176] compiling shader model_distort_0
[17.03.20 05:24:38.187] compiling shader model_distort_1
[17.03.20 05:24:38.313] compiling shader deffer_base_aref_bump_db-hq
[17.03.20 05:24:38.389] compiling shader model_def_lplanes_1
[17.03.20 05:24:38.420] compiling shader model_def_lq_1
[17.03.20 05:24:38.429] compiling shader model_env_lq_1
[17.03.20 05:24:39.421] * phase time: 2623 ms, user time: 0.0 ms, kernel time: 0.0 ms
[17.03.20 05:24:39.421] * phase cmem: 746.059 M
[17.03.20 05:24:39.421] Next phase begins: Кэширование объектов...
[17.03.20 05:24:39.482] Loading objects...
[17.03.20 05:24:39.498] * [prefetch] delta time: 2685 ms
[17.03.20 05:24:39.498] * [prefetch] delta memory: 170956Kb
[17.03.20 05:24:39.531] * phase time: 94 ms, user time: 15.6 ms, kernel time: 46.9 ms
[17.03.20 05:24:39.531] * phase cmem: 748.043 M
[17.03.20 05:24:39.531] Next phase begins: Старт...
[17.03.20 05:24:39.535] * CScriptEngine::init - (re)creating LUA virtual machine.
[17.03.20 05:24:39.553] Lua Interceptor found! Attaching
[17.03.20 05:24:40.690] * phase time: 1158 ms, user time: 421.9 ms, kernel time: 125.0 ms
[17.03.20 05:24:40.690] * phase cmem: 754.020 M
[17.03.20 05:24:40.690] Next phase begins: Загрузка симуляции жизни...
[17.03.20 05:24:40.706] * phase time: 16 ms, user time: 0.0 ms, kernel time: 15.6 ms
[17.03.20 05:24:40.706] * phase cmem: 758.148 M
[17.03.20 05:24:40.706] Next phase begins: Загрузка игры "sdalger_quicksave.sav"...
[17.03.20 05:24:40.708] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x397C54A2
[17.03.20 05:24:40.717] * Loading spawn registry...
[17.03.20 05:24:41.622] * 13177 spawn points are successfully loaded
[17.03.20 05:24:41.623] * Loading objects...
[17.03.20 05:24:42.479] * 21397 objects are successfully loaded
[17.03.20 05:24:42.833] * 1181 script vars are successfully loaded
[17.03.20 05:24:43.219] #WARN: CLocatorAPI::check_for_file not found file c:\nlc3.0open\gamedata\config\c:\nlc3.0open\gamedata\config\balance_light.ltx in files list (size = 53277)
[17.03.20 05:24:45.802] * Game sdalger_quicksave is successfully loaded from file 'c:\nlc3.0open\profiles\sdalger\saves\sdalger_quicksave.sav' (5.112s)
[17.03.20 05:24:45.823] * phase time: 5116 ms, user time: 4687.5 ms, kernel time: 406.3 ms
[17.03.20 05:24:45.823] * phase cmem: 974.379 M
[17.03.20 05:24:45.823] Next phase begins: Соединяемся...
[17.03.20 05:24:45.824] MaxPlayers = 32
[17.03.20 05:24:45.931] * phase time: 107 ms, user time: 78.1 ms, kernel time: 31.3 ms
[17.03.20 05:24:45.931] * phase cmem: 977.289 M
[17.03.20 05:24:45.931] Next phase begins: Соединение с localhost...
[17.03.20 05:24:45.933] Player not found. New player created.
[17.03.20 05:24:45.933] * client : connection accepted - <>
[17.03.20 05:24:45.956] * phase time: 25 ms, user time: 0.0 ms, kernel time: 15.6 ms
[17.03.20 05:24:45.956] * phase cmem: 977.344 M
[17.03.20 05:24:45.956] Next phase begins: Открытие потока...
[17.03.20 05:24:45.978] * phase time: 21 ms, user time: 0.0 ms, kernel time: 31.3 ms
[17.03.20 05:24:45.978] * phase cmem: 980.137 M
[17.03.20 05:24:45.978] Next phase begins: Загрузка формы объектов...
[17.03.20 05:24:48.920] * phase time: 2941 ms, user time: 2859.4 ms, kernel time: 62.5 ms
[17.03.20 05:24:48.920] * phase cmem: 1043.602 M
[17.03.20 05:24:48.920] Next phase begins: Загрузка шейдеров...
[17.03.20 05:24:48.925] compiling shader deffer_base_bump_d-hq
[17.03.20 05:24:48.925] compiling shader deffer_base_bump
[17.03.20 05:24:48.926] compiling shader shadow_direct_base
[17.03.20 05:24:48.926] compiling shader deffer_base_bump-hq
[17.03.20 05:24:48.928] compiling shader deffer_base_flat
[17.03.20 05:24:48.930] compiling shader simple
[17.03.20 05:24:48.930] compiling shader wmark
[17.03.20 05:24:48.931] compiling shader deffer_base_lmh_steep_db-hq
[17.03.20 05:24:48.932] compiling shader deffer_base_lmh_bump_d-hq
[17.03.20 05:24:48.933] compiling shader deffer_base_lmh_bump
[17.03.20 05:24:48.934] compiling shader deffer_base_lmh_bump
[17.03.20 05:24:48.934] compiling shader deffer_base_lmh_bump_d-hq
[17.03.20 05:24:48.935] compiling shader deffer_base_lmh_bump_db-hq
[17.03.20 05:24:48.939] compiling shader deffer_base_lmh_bump-hq
[17.03.20 05:24:48.940] compiling shader deffer_base_lmh_bump-hq
[17.03.20 05:24:48.943] compiling shader deffer_base_lmh_flat_d
[17.03.20 05:24:48.943] compiling shader deffer_base_lmh_flat_d
[17.03.20 05:24:48.944] compiling shader deffer_base_lmh_flat
[17.03.20 05:24:48.945] compiling shader deffer_base_lmh_flat
[17.03.20 05:24:48.949] compiling shader lmapE
[17.03.20 05:24:48.950] compiling shader lmapE
[17.03.20 05:24:48.959] compiling shader deffer_base_lmh_steep_d-hq
[17.03.20 05:24:48.962] compiling shader deffer_base_lmh_aref_bump_db-hq
[17.03.20 05:24:48.963] compiling shader deffer_base_lmh_aref_bump
[17.03.20 05:24:48.964] compiling shader shadow_direct_base_aref
[17.03.20 05:24:48.967] compiling shader deffer_base_lmh_aref_bump_d-hq
[17.03.20 05:24:48.969] compiling shader deffer_base_lmh_aref_flat_d
[17.03.20 05:24:48.970] compiling shader deffer_base_lmh_aref_flat
[17.03.20 05:24:48.973] compiling shader deffer_base_lmh_steep-hq
[17.03.20 05:24:49.001] compiling shader water_soft
[17.03.20 05:24:49.003] compiling shader water_soft
[17.03.20 05:24:49.004] compiling shader waterd_soft
[17.03.20 05:24:49.005] compiling shader waterd_soft
[17.03.20 05:24:49.011] compiling shader deffer_base_flat_d
[17.03.20 05:24:49.014] compiling shader deffer_impl_flat_d
[17.03.20 05:24:49.015] compiling shader deffer_impl_flat_d
[17.03.20 05:24:49.016] compiling shader deffer_impl_flat
[17.03.20 05:24:49.017] compiling shader deffer_tree_flat
[17.03.20 05:24:49.019] compiling shader shadow_direct_tree
[17.03.20 05:24:49.020] compiling shader deffer_tree_bump-hq
[17.03.20 05:24:49.021] compiling shader deffer_tree_bump
[17.03.20 05:24:49.021] compiling shader shadow_direct_base
[17.03.20 05:24:49.022] compiling shader deffer_tree_bump_d-hq
[17.03.20 05:24:49.023] compiling shader lod
[17.03.20 05:24:49.024] compiling shader lod
[17.03.20 05:24:49.027] compiling shader deffer_tree_s_bump_d-hq
[17.03.20 05:24:49.028] compiling shader deffer_tree_s_bump
[17.03.20 05:24:49.029] compiling shader shadow_direct_tree_s
[17.03.20 05:24:49.029] compiling shader deffer_tree_s_bump-hq
[17.03.20 05:24:49.077] * phase time: 156 ms, user time: 109.4 ms, kernel time: 31.3 ms
[17.03.20 05:24:49.078] * phase cmem: 1065.547 M
[17.03.20 05:24:49.078] Next phase begins: Загрузка геометрии...
[17.03.20 05:24:49.155] * phase time: 77 ms, user time: 31.3 ms, kernel time: 46.9 ms
[17.03.20 05:24:49.155] * phase cmem: 1117.980 M
[17.03.20 05:24:49.155] Next phase begins: Загрузка базы пространств...
[17.03.20 05:24:49.303] #PERF: loaded 7663 visuals, last_loaded = 0,
[17.03.20 05:24:49.328] * phase time: 172 ms, user time: 140.6 ms, kernel time: 15.6 ms
[17.03.20 05:24:49.328] * phase cmem: 1121.367 M
[17.03.20 05:24:49.328] Next phase begins: Загрузка детальных объектов...
[17.03.20 05:24:49.329] compiling shader deffer_detail_w_flat
[17.03.20 05:24:49.330] compiling shader deffer_detail_s_flat
[17.03.20 05:24:49.346] * [DETAILS] VertexConsts(256), Batch(61)
[17.03.20 05:24:49.346] * [DETAILS] 40687 v(20), 26352 p
[17.03.20 05:24:49.346] * [DETAILS] Batch(61), VB(794K), IB(154K)
[17.03.20 05:24:49.373] * phase time: 44 ms, user time: 15.6 ms, kernel time: 31.3 ms
[17.03.20 05:24:49.373] * phase cmem: 1124.242 M
[17.03.20 05:24:49.373] Next phase begins: Загрузка секторов и порталов...
[17.03.20 05:24:49.373] * Loading HOM: c:\nlc3.0open\gamedata\levels\l02_garbage\level.hom
[17.03.20 05:24:49.400] * phase time: 26 ms, user time: 0.0 ms, kernel time: 31.3 ms
[17.03.20 05:24:49.400] * phase cmem: 1124.336 M
[17.03.20 05:24:49.400] Next phase begins: Загрузка ИИ объектов...
[17.03.20 05:24:49.438] * phase time: 38 ms, user time: 15.6 ms, kernel time: 15.6 ms
[17.03.20 05:24:49.438] * phase cmem: 1122.027 M
[17.03.20 05:24:49.438] Next phase begins: Создание...
[17.03.20 05:24:49.464] - Game configuring : Started
[17.03.20 05:24:49.471] - Game configuring : Finished
[17.03.20 05:24:49.804] * phase time: 365 ms, user time: 296.9 ms, kernel time: 31.3 ms
[17.03.20 05:24:49.804] * phase cmem: 1144.430 M
[17.03.20 05:24:49.804] Next phase begins: Загрузка текстур...
[17.03.20 05:25:08.990] #PERF: IGame_Level::LL_CheckTextures()
[17.03.20 05:25:08.990] * t-report - base: 2454, 1385613 K
[17.03.20 05:25:08.990] * t-report - lmap: 6, 6144 K
[17.03.20 05:25:08.990] ***WARNING***: Too many base-textures (limit: 2000 textures or 1024M).
[17.03.20 05:25:08.991] Reduce number of textures (better) or their resolution (worse).
[17.03.20 05:25:09.056] * phase time: 19252 ms, user time: 17187.5 ms, kernel time: 1656.3 ms
[17.03.20 05:25:09.056] * phase cmem: 2819.109 M
[17.03.20 05:25:09.057] Next phase begins: Синхронизация...
[17.03.20 05:25:09.070] @---------- CApplication::LoadEnd --------------
[17.03.20 05:25:09.070] * phase time: 13 ms
[17.03.20 05:25:09.136] * phase cmem: 2819.109 M
[17.03.20 05:25:09.148] #DEBUG: KNIFE_SLOT (0) persistent = false
[17.03.20 05:25:09.149] #DEBUG: PISTOL_SLOT (1) persistent = false
[17.03.20 05:25:09.149] #DEBUG: RIFLE_SLOT (2) persistent = false
[17.03.20 05:25:09.149] #DEBUG: GRENADE_SLOT (3) persistent = false
[17.03.20 05:25:09.149] #DEBUG: APPARATUS_SLOT (4) persistent = false
[17.03.20 05:25:09.149] #DEBUG: BOLT_SLOT (5) persistent = true
[17.03.20 05:25:09.149] #DEBUG: OUTFIT_SLOT (6) persistent = false
[17.03.20 05:25:09.149] #DEBUG: PDA_SLOT (7) persistent = false
[17.03.20 05:25:09.149] #DEBUG: DETECTOR_SLOT (8) persistent = false
[17.03.20 05:25:09.149] #DEBUG: TORCH_SLOT (9) persistent = false
[17.03.20 05:25:09.149] #DEBUG: ARTEFACE_SLOT (10) persistent = false
[17.03.20 05:25:09.149] #DEBUG: HELMET_SLOT (11) persistent = false
[17.03.20 05:25:09.149] #DEBUG: SLOT_QUICK_ACCESS_0 (12) persistent = false
[17.03.20 05:25:09.149] #DEBUG: SLOT_QUICK_ACCESS_1 (13) persistent = false
[17.03.20 05:25:09.149] #DEBUG: SLOT_QUICK_ACCESS_2 (14) persistent = false
[17.03.20 05:25:09.150] #DEBUG: SLOT_QUICK_ACCESS_3 (15) persistent = false
[17.03.20 05:25:09.238] * phase time: 180 ms, user time: 0.0 ms, kernel time: 156.2 ms
[17.03.20 05:25:09.238] * phase cmem: 2820.637 M
[17.03.20 05:25:09.238] Next phase begins: Планирование — это осмысление того, что может завтра произойти плохого...
[17.03.20 05:25:09.243] created CScriptBinderObjectWrapper 8F942422 for single_player
[17.03.20 05:25:19.966] * phase time: 10724 ms, user time: 1375.0 ms, kernel time: 343.8 ms
[17.03.20 05:25:19.966] * phase cmem: 2672.777 M
[17.03.20 05:25:19.966] Next phase begins: #init_registry
[17.03.20 05:25:20.934] * phase time: 967 ms, user time: 890.6 ms, kernel time: 62.5 ms
[17.03.20 05:25:20.934] * phase cmem: 2687.457 M
[17.03.20 05:25:20.934] Next phase begins: #init_modules
[17.03.20 05:25:21.176] * phase time: 241 ms, user time: 125.0 ms, kernel time: 109.4 ms
[17.03.20 05:25:21.176] * phase cmem: 2687.594 M
[17.03.20 05:25:21.176] Next phase begins: #after_init
[17.03.20 05:25:21.450] * phase time: 274 ms, user time: 218.8 ms, kernel time: 62.5 ms
[17.03.20 05:25:21.450] * phase cmem: 2687.090 M
[17.03.20 05:25:21.450] Next phase begins: #after actor_binder:net_spawn
[17.03.20 05:25:21.450] #LEAK: lua stack top raised to 4
[17.03.20 05:25:27.101] @---------- CApplication::LoadEnd --------------
[17.03.20 05:25:27.102] * phase time: 5651 ms
[17.03.20 05:25:27.165] * phase cmem: 2721.965 M
[17.03.20 05:25:41.822] * phase time: 20371 ms, user time: 18468.7 ms, kernel time: 593.8 ms
[17.03.20 05:25:41.822] * phase cmem: 2901.012 M
[17.03.20 05:25:41.822] Next phase begins: #actor_binder:early_init
[17.03.20 05:25:44.973] * phase time: 3151 ms, user time: 2671.9 ms, kernel time: 140.6 ms
[17.03.20 05:25:44.973] * phase cmem: 2977.914 M
[17.03.20 05:25:44.974] Next phase begins: #late_init_all
[17.03.20 05:25:45.993] Config-file [c:\nlc3.0open\userdata_nlc6\user.ltx] saved successfully
[17.03.20 05:25:46.061] * phase time: 1087 ms, user time: 875.0 ms, kernel time: 109.4 ms
[17.03.20 05:25:46.061] * phase cmem: 2953.277 M
[17.03.20 05:25:46.061] Next phase begins: #actor_binder:late_init
[17.03.20 05:25:46.121] deleting script_var var_mask_on_off
[17.03.20 05:25:46.196] deleting script_var rt1
[17.03.20 05:25:46.196] deleting script_var gt1
[17.03.20 05:25:46.196] deleting script_var rt2
[17.03.20 05:25:46.196] deleting script_var gt2
[17.03.20 05:25:46.196] deleting script_var gt3
[17.03.20 05:25:46.196] deleting script_var gt4
[17.03.20 05:25:46.196] deleting script_var gt5
[17.03.20 05:25:46.196] deleting script_var gt6
[17.03.20 05:25:46.302] deleting script_var tm_news
[17.03.20 05:25:46.804] #WARN: NVD disabled by reason Mask absent/not wearing (3), mask condition = 0.986608
[17.03.20 05:25:47.000] * MEMORY USAGE: 3001260 K
[17.03.20 05:25:47.072] * phase time: 1009 ms, user time: 546.9 ms, kernel time: 156.3 ms
[17.03.20 05:25:47.072] * phase cmem: 2930.922 M
[17.03.20 05:25:47.072] Next phase begins: #sak.paused_game binder_ticks = 17
[17.03.20 05:25:48.338] * game render status switched to 'interactive' from '::LoadTitelInt - on st_load_end'
[17.03.20 05:25:48.828] * [win32]: free[ 856916 K], reserved[ 321612 K], committed[ 3015712 K], mapped[ 27603 K], VM direct[0 K]
[17.03.20 05:25:48.828] * [changes]: free[+1605328 K], reserved[ +88148 K], committed[-1693476 K], mapped[ +27603 K]
[17.03.20 05:25:48.897] * [ D3D ]: textures[1392430 K], c_base[2 K], c_lmaps [0 K]
[17.03.20 05:25:48.897] * [x-ray]: crt heap[1724919 K], process heap[304693 K], lib heap [90489 K], game lua[84052 K], engine lua[143 K], render[3853 K]
[17.03.20 05:25:48.899] * [x-ray]: economy: strings[17528 K], smem[48828 K]
[17.03.20 05:25:48.899] * [total]: [2248.157 M], [external]: [696.874 M]
[17.03.20 05:25:48.899] * phase time: 68788 ms, user time: 1000.0 ms, kernel time: 62.5 ms
[17.03.20 05:25:48.899] * phase cmem: 2942.266 M
[17.03.20 05:25:48.900] Next phase begins: #st_load_end
[17.03.20 05:39:32.160] #WARN(shedule_Update): for item amk_kanistra20282 client object parent = 0, but alife object parent = 65535. Forcing switch cl-parent...
[17.03.20 05:40:00.009] from
[17.03.20 05:40:00.009] stack traceback:
[17.03.20 05:40:00.009] [C]: in function 'create'
[17.03.20 05:40:00.009] c:\nlc3.0open\gamedata\scripts\alpet\misc.script:156: in function 'spawn_to'
[17.03.20 05:40:00.009] ...nlc3.0open\gamedata\scripts\vergas\vergas_lib.script:34: in function 'spawn_item_in_inv'
[17.03.20 05:40:00.009] ...c3.0open\gamedata\scripts\vergas\vergas_watch.script:563: in function 'substitution_watch'
[17.03.20 05:40:00.009] ...nlc3.0open\gamedata\scripts\vergas\vergas_lib.script:380: in function 'inventory_info'
[17.03.20 05:40:00.009] ...3.0open\gamedata\scripts\binders\bind_stalker.script:335: in function <...3.0open\gamedata\scripts\binders\bind_stalker.script:320>
[17.03.20 05:41:02.768] #PERF: IGame_Level::LL_CheckTextures()
[17.03.20 05:41:02.768] * t-report - base: 2463, 1379116 K
[17.03.20 05:41:02.768] * t-report - lmap: 6, 6144 K
[17.03.20 05:41:02.768] ***WARNING***: Too many base-textures (limit: 2000 textures or 1024M).
[17.03.20 05:41:02.768] Reduce number of textures (better) or their resolution (worse).
[17.03.20 05:41:02.768] executing save callback for single_player
[17.03.20 05:41:02.919] * Saving spawns...
[17.03.20 05:41:02.922] * Saving objects...
[17.03.20 05:41:02.998] * 21351 objects are successfully saved
[17.03.20 05:41:03.294] * 1162 script vars are successfully saved
[17.03.20 05:41:03.317] * Game SdalGer_autosave.sav is successfully saved to file 'c:\nlc3.0open\profiles\sdalger\saves\sdalger_autosave.sav'
[17.03.20 05:41:03.350] - Disconnect (CLevel::net_Stop)
[17.03.20 05:41:09.587] deleting script_var nlc
[17.03.20 05:41:09.587] deleting script_var amk
[17.03.20 05:41:09.587] CScriptEffector::~CScriptEffector() called
[17.03.20 05:41:10.194] #PERF: IGame_Level::LL_CheckTextures()
[17.03.20 05:41:10.194] * t-report - base: 2461, 1378369 K
[17.03.20 05:41:10.194] * t-report - lmap: 6, 6144 K
[17.03.20 05:41:10.194] ***WARNING***: Too many base-textures (limit: 2000 textures or 1024M).
[17.03.20 05:41:10.194] Reduce number of textures (better) or their resolution (worse).
[17.03.20 05:41:11.087] - Destroying level
[17.03.20 05:41:11.087] #LEAK: not destroyed space restriction bridges count = 424
[17.03.20 05:41:11.205] c:\nlc3.0open\bin\xr_3da.exe -no_intro -verbosity 5 -verb_filters perf -debug_dialogs -start server(sdalger_quicksave/single/alife/load) client(localhost)
[17.03.20 05:41:11.205] * game render status switched to 'loading' from '::LoadBegin'
[17.03.20 05:41:11.278] * phase time: 69 ms, user time: 0.0 ms, kernel time: 0.0 ms
[17.03.20 05:41:11.278] * phase cmem: 2346.582 M
[17.03.20 05:41:11.278] Next phase begins: Старт...
[17.03.20 05:41:11.287] * CScriptEngine::init - (re)creating LUA virtual machine.
[17.03.20 05:41:11.518] Lua Interceptor found! Attaching
[17.03.20 05:41:12.325] * phase time: 1046 ms, user time: 328.1 ms, kernel time: 109.4 ms
[17.03.20 05:41:12.326] * phase cmem: 2248.551 M
[17.03.20 05:41:12.326] Next phase begins: Загрузка симуляции жизни...
[17.03.20 05:41:12.380] * phase time: 54 ms, user time: 0.0 ms, kernel time: 46.9 ms
[17.03.20 05:41:12.380] * phase cmem: 2250.359 M
[17.03.20 05:41:12.381] Next phase begins: Загрузка игры "sdalger_autosave.sav"...
[17.03.20 05:41:12.382] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x3CE31062
[17.03.20 05:41:12.390] * Loading spawn registry...
[17.03.20 05:41:13.234] * 13177 spawn points are successfully loaded
[17.03.20 05:41:13.235] * Loading objects...
[17.03.20 05:41:14.089] * 21351 objects are successfully loaded
[17.03.20 05:41:14.418] * 1162 script vars are successfully loaded
[17.03.20 05:41:17.461] * Game sdalger_autosave is successfully loaded from file 'c:\nlc3.0open\profiles\sdalger\saves\sdalger_autosave.sav' (5.135s)
[17.03.20 05:41:17.518] * phase time: 5137 ms, user time: 4750.1 ms, kernel time: 390.6 ms
[17.03.20 05:41:17.519] * phase cmem: 2391.832 M
[17.03.20 05:41:17.519] Next phase begins: Соединяемся...
[17.03.20 05:41:17.520] MaxPlayers = 32
[17.03.20 05:41:17.648] * phase time: 129 ms, user time: 78.1 ms, kernel time: 62.5 ms
[17.03.20 05:41:17.648] * phase cmem: 2393.605 M
[17.03.20 05:41:17.648] Next phase begins: Соединение с localhost...
[17.03.20 05:41:17.650] Player not found. New player created.
[17.03.20 05:41:17.650] * client : connection accepted - <>
[17.03.20 05:41:17.711] * phase time: 62 ms, user time: 0.0 ms, kernel time: 62.5 ms
[17.03.20 05:41:17.711] * phase cmem: 2393.660 M
[17.03.20 05:41:17.711] Next phase begins: Открытие потока...
[17.03.20 05:41:17.769] * phase time: 57 ms, user time: 0.0 ms, kernel time: 46.9 ms
[17.03.20 05:41:17.769] * phase cmem: 2395.715 M
[17.03.20 05:41:17.769] Next phase begins: Загрузка формы объектов...
[17.03.20 05:41:19.909] * phase time: 2139 ms, user time: 2046.9 ms, kernel time: 93.7 ms
[17.03.20 05:41:19.909] * phase cmem: 2439.578 M
[17.03.20 05:41:19.909] Next phase begins: Загрузка шейдеров...
[17.03.20 05:41:19.914] compiling shader deffer_base_bump_d-hq
[17.03.20 05:41:19.915] compiling shader deffer_base_bump
[17.03.20 05:41:19.916] compiling shader shadow_direct_base
[17.03.20 05:41:19.918] compiling shader deffer_base_bump-hq
[17.03.20 05:41:19.919] compiling shader base_lplanes
[17.03.20 05:41:19.926] compiling shader deffer_base_flat
[17.03.20 05:41:19.929] compiling shader shadow_direct_base_aref
[17.03.20 05:41:19.931] compiling shader deffer_base_flat_d
[17.03.20 05:41:19.937] compiling shader simple
[17.03.20 05:41:19.938] compiling shader wmark
[17.03.20 05:41:19.942] compiling shader deffer_base_lmh_bump_db-hq
[17.03.20 05:41:19.943] compiling shader deffer_base_lmh_bump_d-hq
[17.03.20 05:41:19.943] compiling shader deffer_base_lmh_bump
[17.03.20 05:41:19.944] compiling shader deffer_base_lmh_bump
[17.03.20 05:41:19.946] compiling shader deffer_base_lmh_steep_db-hq
[17.03.20 05:41:19.947] compiling shader deffer_base_lmh_flat
[17.03.20 05:41:19.948] compiling shader deffer_base_lmh_flat
[17.03.20 05:41:19.949] compiling shader deffer_base_lmh_bump_d-hq
[17.03.20 05:41:19.952] compiling shader deffer_base_lmh_flat_d
[17.03.20 05:41:19.953] compiling shader deffer_base_lmh_flat_d
[17.03.20 05:41:19.954] compiling shader deffer_base_lmh_aref_bump_d-hq
[17.03.20 05:41:19.955] compiling shader deffer_base_lmh_aref_bump
[17.03.20 05:41:19.958] compiling shader lmapE
[17.03.20 05:41:19.959] compiling shader lmapE
[17.03.20 05:41:19.967] compiling shader deffer_base_lmh_bump-hq
[17.03.20 05:41:19.968] compiling shader deffer_base_lmh_bump-hq
[17.03.20 05:41:19.969] compiling shader deffer_base_lmh_steep_d-hq
[17.03.20 05:41:19.987] compiling shader deffer_base_lmh_aref_bump_db-hq
[17.03.20 05:41:19.994] compiling shader deffer_base_lmh_steep-hq
[17.03.20 05:41:19.997] compiling shader deffer_base_lmh_aref_flat_d
[17.03.20 05:41:19.998] compiling shader deffer_base_lmh_aref_flat
[17.03.20 05:41:20.052] compiling shader deffer_impl_flat_d
[17.03.20 05:41:20.053] compiling shader deffer_impl_flat_d
[17.03.20 05:41:20.054] compiling shader deffer_impl_flat
[17.03.20 05:41:20.056] compiling shader deffer_tree_flat
[17.03.20 05:41:20.057] compiling shader shadow_direct_tree
[17.03.20 05:41:20.058] compiling shader deffer_tree_bump-hq
[17.03.20 05:41:20.058] compiling shader deffer_tree_bump
[17.03.20 05:41:20.059] compiling shader shadow_direct_base
[17.03.20 05:41:20.060] compiling shader lod
[17.03.20 05:41:20.060] compiling shader lod
[17.03.20 05:41:20.062] compiling shader deffer_tree_bump_d-hq
[17.03.20 05:41:20.066] compiling shader deffer_tree_s_bump_d-hq
[17.03.20 05:41:20.067] compiling shader deffer_tree_s_bump
[17.03.20 05:41:20.068] compiling shader shadow_direct_tree_s
[17.03.20 05:41:20.068] compiling shader deffer_tree_s_flat_d
[17.03.20 05:41:20.069] compiling shader deffer_tree_s_flat
[17.03.20 05:41:20.070] compiling shader deffer_tree_s_bump-hq
[17.03.20 05:41:20.149] * phase time: 239 ms, user time: 156.3 ms, kernel time: 93.8 ms
[17.03.20 05:41:20.149] * phase cmem: 2463.184 M
[17.03.20 05:41:20.149] Next phase begins: Загрузка геометрии...
[17.03.20 05:41:20.278] * phase time: 128 ms, user time: 46.9 ms, kernel time: 78.1 ms
[17.03.20 05:41:20.278] * phase cmem: 2522.648 M
[17.03.20 05:41:20.278] Next phase begins: Загрузка базы пространств...
[17.03.20 05:41:20.429] #PERF: loaded 6108 visuals, last_loaded = 0,
[17.03.20 05:41:20.491] * phase time: 212 ms, user time: 140.6 ms, kernel time: 62.5 ms
[17.03.20 05:41:20.491] * phase cmem: 2500.961 M
[17.03.20 05:41:20.491] Next phase begins: Загрузка детальных объектов...
[17.03.20 05:41:20.493] compiling shader deffer_detail_w_flat
[17.03.20 05:41:20.494] compiling shader deffer_detail_s_flat
[17.03.20 05:41:20.518] * [DETAILS] VertexConsts(256), Batch(61)
[17.03.20 05:41:20.518] * [DETAILS] 40687 v(20), 26352 p
[17.03.20 05:41:20.518] * [DETAILS] Batch(61), VB(794K), IB(154K)
[17.03.20 05:41:20.580] * phase time: 88 ms, user time: 15.6 ms, kernel time: 78.1 ms
[17.03.20 05:41:20.580] * phase cmem: 2505.957 M
[17.03.20 05:41:20.581] Next phase begins: Загрузка секторов и порталов...
[17.03.20 05:41:20.582] * Loading HOM: c:\nlc3.0open\gamedata\levels\l05_bar\level.hom
[17.03.20 05:41:20.649] * phase time: 67 ms, user time: 15.6 ms, kernel time: 62.5 ms
[17.03.20 05:41:20.649] * phase cmem: 2506.117 M
[17.03.20 05:41:20.649] Next phase begins: Загрузка ИИ объектов...
[17.03.20 05:41:20.729] * phase time: 79 ms, user time: 0.0 ms, kernel time: 78.1 ms
[17.03.20 05:41:20.729] * phase cmem: 2504.105 M
[17.03.20 05:41:20.729] Next phase begins: Создание...
[17.03.20 05:41:20.753] - Game configuring : Started
[17.03.20 05:41:20.758] - Game configuring : Finished
[17.03.20 05:41:20.824] * phase time: 94 ms, user time: 31.2 ms, kernel time: 62.5 ms
[17.03.20 05:41:20.824] * phase cmem: 2522.359 M
[17.03.20 05:41:20.824] Next phase begins: Загрузка текстур...
[17.03.20 05:41:22.182] #PERF: IGame_Level::LL_CheckTextures()
[17.03.20 05:41:22.183] * t-report - base: 2564, 1414708 K
[17.03.20 05:41:22.183] * t-report - lmap: 5, 5120 K
[17.03.20 05:41:22.183] ***WARNING***: Too many base-textures (limit: 2000 textures or 1024M).
[17.03.20 05:41:22.183] Reduce number of textures (better) or their resolution (worse).
[17.03.20 05:41:22.250] * phase time: 1425 ms, user time: 828.2 ms, kernel time: 515.6 ms
[17.03.20 05:41:22.250] * phase cmem: 2829.965 M
[17.03.20 05:41:22.250] Next phase begins: Синхронизация...
[17.03.20 05:41:22.254] @---------- CApplication::LoadEnd --------------
[17.03.20 05:41:22.254] * phase time: 4 ms
[17.03.20 05:41:22.322] * phase cmem: 2829.965 M
[17.03.20 05:41:22.413] * phase time: 162 ms, user time: 15.6 ms, kernel time: 156.3 ms
[17.03.20 05:41:22.413] * phase cmem: 2830.320 M
[17.03.20 05:41:22.413] Next phase begins: С "Чёрной меткой" держись подальше от других людей, тогда она сдохнет быстрее...
[17.03.20 05:41:22.418] created CScriptBinderObjectWrapper 7BAC7782 for single_player
[17.03.20 05:41:24.444] * phase time: 2027 ms, user time: 1343.8 ms, kernel time: 359.4 ms
[17.03.20 05:41:24.444] * phase cmem: 2753.566 M
[17.03.20 05:41:24.445] Next phase begins: #init_registry
[17.03.20 05:41:25.410] * phase time: 965 ms, user time: 906.3 ms, kernel time: 62.5 ms
[17.03.20 05:41:25.410] * phase cmem: 2757.992 M
[17.03.20 05:41:25.410] Next phase begins: #init_modules
[17.03.20 05:41:25.669] * phase time: 259 ms, user time: 125.0 ms, kernel time: 125.0 ms
[17.03.20 05:41:25.669] * phase cmem: 2757.992 M
[17.03.20 05:41:25.669] Next phase begins: #after_init
[17.03.20 05:41:25.950] * phase time: 280 ms, user time: 218.8 ms, kernel time: 62.5 ms
[17.03.20 05:41:25.951] * phase cmem: 2756.691 M
[17.03.20 05:41:25.951] Next phase begins: #after actor_binder:net_spawn
[17.03.20 05:41:30.131]
[17.03.20 05:41:30.131] #FATAL ERROR
[17.03.20 05:41:30.131]
[17.03.20 05:41:30.131] [error]Expression : source
[17.03.20 05:41:30.132] [error]Function : CPHSkeleton::Spawn
[17.03.20 05:41:30.132] [error]File : PHSkeleton.cpp
[17.03.20 05:41:30.132] [error]Line : 80
[17.03.20 05:41:30.132] [error]Description : no source
[17.03.20 05:41:30.132]
[17.03.20 05:41:30.132]
[17.03.20 05:41:30.385] #CRASH report: game_lua_state = 0x14AEF5C8, msg = gather_info
[17.03.20 05:41:30.385] stack traceback:
[17.03.20 05:41:30.385] #CRASH report: aux_lua_state = 0x14AEF5C8, msg = gather_info
[17.03.20 05:41:30.385] stack traceback:
[17.03.20 05:41:30.404] *** break by StackWalk ***
[17.03.20 05:41:30.404] * PrintStackTrace executed from:
[17.03.20 05:41:30.404] 0023:0423F184 (0x005D5790 0x14AEF5C8 0x00192D60 0x0422A224) xrCore.dll, BuildStackTrace()
[17.03.20 05:41:30.412] *** break by StackWalk ***
[17.03.20 05:41:30.463] stack trace:
[17.03.20 05:41:30.464]
[17.03.20 05:41:30.464] 0023:042399C3 (0x19073584 0x19073578 0x00000000 0x00000000) xrCore.dll, xrDebug::backend()
[17.03.20 05:41:30.464] 0023:04239CEB (0x19073584 0x19073578 0x19073568 0x00000050) xrCore.dll, xrDebug::fail()
[17.03.20 05:41:30.464] 0023:18B6DA89 (0x3D291C92 0x428BF8A0 0x00000001 0x181923A2) xr_3da.EXE
[17.03.20 05:41:30.464] 0023:18AE7E05 (0x00197F2C 0x68700001 0x656B735F 0x6F74656C) xr_3da.EXE
[17.03.20 05:41:30.464] 0023:18AD7A53 (0x221ACFC0 0x66219024 0x0019C024 0x6610984E) xr_3da.EXE
[17.03.20 05:41:30.464] 0023:18AD6BED (0x428BF8B8 0x0019C140 0x005668F5 0x005D270C) xr_3da.EXE
[17.03.20 05:41:30.464] 0023:00566B65 (0x005D270C 0x005D2680 0x0000000A 0x00000000) xr_3da.EXE, rp_Frame()
[17.03.20 05:41:30.464] 0023:005668F5 (0x00566B50 0x428BF8B8 0x00000000 0x00000004) xr_3da.EXE, RP_SafeCall()
[17.03.20 05:41:30.464] 0023:0052624E (0x00566B50 0x0002F703 0x00C72250 0x00003DFF) xr_3da.EXE, busy_warn()
[17.03.20 05:41:30.464] 0023:0052580A (0x0019FE00 0x63E80C31 0x2AA5575A 0x0019C1CC) xr_3da.EXE, CRenderDevice::FrameMove()
[17.03.20 05:41:30.464] 0023:00523EC9 (0x0019FE00 0x00587894 0x0000000A 0x0019CB70) xr_3da.EXE, CRenderDevice::Run()
[17.03.20 05:41:30.464] 0023:0047A2FF (0x00000000 0x00783E2D 0x0000000A 0x46524550) xr_3da.EXE, InitSound2()
[17.03.20 05:41:30.464] 0023:0047AC9C (0x00400000 0x00000000 0x00783E2D 0x0000000A) xr_3da.EXE, InitSound2()
[17.03.20 05:41:30.465] 0023:0047AE8E (0x00400000 0x00000000 0x00783E2D 0x0000000A) xr_3da.EXE, InitSound2()
[17.03.20 05:41:30.465] 0023:00576806 (0x003F2000 0x74E00400 0x0019FFDC 0x7757662D) xr_3da.EXE, CPerlinNoise3D::Get()
[17.03.20 05:41:30.465] 0023:74E00419 (0x003F2000 0x7D9BF3F3 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[17.03.20 05:41:30.465] 0023:7757662D (0xFFFFFFFF 0x775951CF 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[17.03.20 05:41:30.465] 0023:775765FD (0x005766D7 0x003F2000 0x00000000 0x78746341) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[17.03.20 05:42:03.210] *** break by StackWalk ***
[17.03.20 05:42:03.210] Exception stack trace 18 lines, EIP = 0x04239b0d, ESP = 0x00192dd4:
[17.03.20 05:42:03.210] * 0 0023:04239B0D (0x19073584 0x19073578 0x00000000 0x00000000) xrCore.dll, xrDebug::backend()
[17.03.20 05:42:03.210] 1 0023:04239CEB (0x19073584 0x19073578 0x19073568 0x00000050) xrCore.dll, xrDebug::fail()
[17.03.20 05:42:03.210] 2 0023:18B6DA89 (0x3D291C92 0x428BF8A0 0x00000001 0x181923A2) xr_3da.EXE
[17.03.20 05:42:03.211] 3 0023:18AE7E05 (0x00197F2C 0x68700001 0x656B735F 0x6F74656C) xr_3da.EXE
[17.03.20 05:42:03.211] 4 0023:18AD7A53 (0x221ACFC0 0x66219024 0x0019C024 0x6610984E) xr_3da.EXE
[17.03.20 05:42:03.211] 5 0023:18AD6BED (0x428BF8B8 0x0019C140 0x005668F5 0x005D270C) xr_3da.EXE
[17.03.20 05:42:03.211] 6 0023:00566B65 (0x005D270C 0x005D2680 0x0000000A 0x00000000) xr_3da.EXE, rp_Frame()
[17.03.20 05:42:03.211] 7 0023:005668F5 (0x00566B50 0x428BF8B8 0x00000000 0x00000004) xr_3da.EXE, RP_SafeCall()
[17.03.20 05:42:03.211] 8 0023:0052624E (0x00566B50 0x0002F703 0x00C72250 0x00003DFF) xr_3da.EXE, busy_warn()
[17.03.20 05:42:03.211] 9 0023:0052580A (0x0019FE00 0x63E80C31 0x2AA5575A 0x0019C1CC) xr_3da.EXE, CRenderDevice::FrameMove()
[17.03.20 05:42:03.211] 10 0023:00523EC9 (0x0019FE00 0x00587894 0x0000000A 0x0019CB70) xr_3da.EXE, CRenderDevice::Run()
[17.03.20 05:42:03.211] 11 0023:0047A2FF (0x00000000 0x00783E2D 0x0000000A 0x46524550) xr_3da.EXE, InitSound2()
[17.03.20 05:42:03.211] 12 0023:0047AC9C (0x00400000 0x00000000 0x00783E2D 0x0000000A) xr_3da.EXE, InitSound2()
[17.03.20 05:42:03.211] 13 0023:0047AE8E (0x00400000 0x00000000 0x00783E2D 0x0000000A) xr_3da.EXE, InitSound2()
[17.03.20 05:42:03.211] 14 0023:00576806 (0x003F2000 0x74E00400 0x0019FFDC 0x7757662D) xr_3da.EXE, CPerlinNoise3D::Get()
[17.03.20 05:42:03.212] 15 0023:74E00419 (0x003F2000 0x7D9BF3F3 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[17.03.20 05:42:03.212] 16 0023:7757662D (0xFFFFFFFF 0x775951CF 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[17.03.20 05:42:03.212] 17 0023:775765FD (0x005766D7 0x003F2000 0x00000000 0x78746341) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[17.03.20 05:42:03.713]
[17.03.20 05:42:03.713] #FATAL ERROR
[17.03.20 05:42:03.713]
[17.03.20 05:42:03.713] [error]Expression : fatal error
[17.03.20 05:42:03.714] [error]Function : SimpleExceptionFilter
[17.03.20 05:42:03.714] [error]File : xrDebugNew.cpp
[17.03.20 05:42:03.714] [error]Line : 498
[17.03.20 05:42:03.714] [error]Description :
[17.03.20 05:42:03.715] [error]Arguments : Вызыван фильтр исключения, информация:
[17.03.20 05:42:03.715] 'Breakpoint' at 'xrDebug::backend + 0x01ed', flags = 0x0000
[17.03.20 05:42:03.715]
[17.03.20 05:42:03.715]
[17.03.20 05:42:03.715] #CRASH report: game_lua_state = 0x14AEF5C8, msg = gather_info
[17.03.20 05:42:03.715] stack traceback:
[17.03.20 05:42:03.716] #CRASH report: aux_lua_state = 0x14AEF5C8, msg = gather_info
[17.03.20 05:42:03.716] stack traceback:
[17.03.20 05:42:03.736] *** break by StackWalk ***
[17.03.20 05:42:03.736] * PrintStackTrace executed from:
[17.03.20 05:42:03.736] 0023:0423F184 (0x005D5790 0x14AEF5C8 0x0018FF80 0x0422A224) xrCore.dll, BuildStackTrace()
[17.03.20 05:42:03.744] *** break by StackWalk ***
[17.03.20 05:42:03.794] stack trace:
[17.03.20 05:42:03.795]
[17.03.20 05:42:03.795] 0023:042399C3 (0x042BBF44 0x042BBF34 0x00191068 0x00000000) xrCore.dll, xrDebug::backend()
[17.03.20 05:42:03.795] 0023:04239E90 (0x042DE6CC 0x042BB920 0x000001F2 0x042BBC90) xrCore.dll, xrDebug::fatal()
[17.03.20 05:42:03.795] 0023:0423944A (0x00192994 0x63E96328 0x0019299C 0x00000001) xrCore.dll, SimpleExceptionFilter()
[17.03.20 05:42:03.795] 0023:00566909 (0x00566B50 0x428BF8B8 0x00000000 0x00000004) xr_3da.EXE, RP_SafeCall()
[17.03.20 05:42:03.795] 0023:0052624E (0x00566B50 0x0002F703 0x00C72250 0x00003DFF) xr_3da.EXE, busy_warn()
[17.03.20 05:42:03.795] 0023:0052580A (0x0019FE00 0x63E80C31 0x2AA5575A 0x0019C1CC) xr_3da.EXE, CRenderDevice::FrameMove()
[17.03.20 05:42:03.795] 0023:00523EC9 (0x0019FE00 0x00587894 0x0000000A 0x0019CB70) xr_3da.EXE, CRenderDevice::Run()
[17.03.20 05:42:03.795] 0023:0047A2FF (0x00000000 0x00783E2D 0x0000000A 0x46524550) xr_3da.EXE, InitSound2()
[17.03.20 05:42:03.795] 0023:0047AC9C (0x00400000 0x00000000 0x00783E2D 0x0000000A) xr_3da.EXE, InitSound2()
[17.03.20 05:42:03.795] 0023:0047AE8E (0x00400000 0x00000000 0x00783E2D 0x0000000A) xr_3da.EXE, InitSound2()
[17.03.20 05:42:03.795] 0023:00576806 (0x003F2000 0x74E00400 0x0019FFDC 0x7757662D) xr_3da.EXE, CPerlinNoise3D::Get()
[17.03.20 05:42:03.795] 0023:74E00419 (0x003F2000 0x7D9BF3F3 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[17.03.20 05:42:03.796] 0023:7757662D (0xFFFFFFFF 0x775951CF 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[17.03.20 05:42:03.796] 0023:775765FD (0x005766D7 0x003F2000 0x00000000 0x78746341) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[17.03.20 05:42:05.033] *** break by StackWalk ***
[17.03.20 05:42:05.033] Exception stack trace 14 lines, EIP = 0x04239b0d, ESP = 0x0018fff4:
[17.03.20 05:42:05.033] * 0 0023:04239B0D (0x042BBF44 0x042BBF34 0x00191068 0x00000000) xrCore.dll, xrDebug::backend()
[17.03.20 05:42:05.033] 1 0023:04239E90 (0x042DE6CC 0x042BB920 0x000001F2 0x042BBC90) xrCore.dll, xrDebug::fatal()
[17.03.20 05:42:05.033] 2 0023:0423944A (0x00192994 0x63E96328 0x0019299C 0x00000001) xrCore.dll, SimpleExceptionFilter()
[17.03.20 05:42:05.033] 3 0023:00566909 (0x00566B50 0x428BF8B8 0x00000000 0x00000004) xr_3da.EXE, RP_SafeCall()
[17.03.20 05:42:05.034] 4 0023:0052624E (0x00566B50 0x0002F703 0x00C72250 0x00003DFF) xr_3da.EXE, busy_warn()
[17.03.20 05:42:05.034] 5 0023:0052580A (0x0019FE00 0x63E80C31 0x2AA5575A 0x0019C1CC) xr_3da.EXE, CRenderDevice::FrameMove()
[17.03.20 05:42:05.034] 6 0023:00523EC9 (0x0019FE00 0x00587894 0x0000000A 0x0019CB70) xr_3da.EXE, CRenderDevice::Run()
[17.03.20 05:42:05.034] 7 0023:0047A2FF (0x00000000 0x00783E2D 0x0000000A 0x46524550) xr_3da.EXE, InitSound2()
[17.03.20 05:42:05.034] 8 0023:0047AC9C (0x00400000 0x00000000 0x00783E2D 0x0000000A) xr_3da.EXE, InitSound2()
[17.03.20 05:42:05.034] 9 0023:0047AE8E (0x00400000 0x00000000 0x00783E2D 0x0000000A) xr_3da.EXE, InitSound2()
[17.03.20 05:42:05.034] 10 0023:00576806 (0x003F2000 0x74E00400 0x0019FFDC 0x7757662D) xr_3da.EXE, CPerlinNoise3D::Get()
[17.03.20 05:42:05.034] 11 0023:74E00419 (0x003F2000 0x7D9BF3F3 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[17.03.20 05:42:05.034] 12 0023:7757662D (0xFFFFFFFF 0x775951CF 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[17.03.20 05:42:05.034] 13 0023:775765FD (0x005766D7 0x003F2000 0x00000000 0x78746341) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[17.03.20 05:42:05.535] #EXCEPTION: catched in RP_SafeCall for func = 0x00566B50 (rp_Frame + 0x0), obj = 0x428BF8B8 (unknown @ 0x428BF8B8 + 0x8bf8b8)
[17.03.20 05:42:08.810] @---------- CApplication::LoadEnd --------------
[17.03.20 05:42:08.810] * phase time: 42859 ms
[17.03.20 05:42:08.876] * phase cmem: 2764.340 M
[17.03.20 05:42:09.255] * DVB created: 1536K
[17.03.20 05:42:09.255] * DIB created: 512K
[17.03.20 05:42:09.262] compiling shader accum_mask
[17.03.20 05:42:09.263] compiling shader accum_sun_mask
[17.03.20 05:42:09.264] compiling shader copy_p
[17.03.20 05:42:09.266] compiling shader accum_sun_near
[17.03.20 05:42:09.267] compiling shader accum_sun
[17.03.20 05:42:09.269] compiling shader accum_sun_cascade
[17.03.20 05:42:09.270] compiling shader accum_sun_cascade_far
[17.03.20 05:42:09.271] compiling shader accum_volumetric_sun
[17.03.20 05:42:09.273] compiling shader accum_volumetric_sun_cascade
[17.03.20 05:42:09.274] compiling shader accum_omni_unshadowed
[17.03.20 05:42:09.275] compiling shader accum_omni_normal
[17.03.20 05:42:09.276] compiling shader accum_omni_transluent
[17.03.20 05:42:09.278] compiling shader accum_indirect
[17.03.20 05:42:09.282] compiling shader bloom_build
[17.03.20 05:42:09.283] compiling shader bloom_filter
[17.03.20 05:42:09.285] compiling shader bloom_filter_f
[17.03.20 05:42:09.286] compiling shader ogse_wet_reflections
[17.03.20 05:42:09.287] compiling shader ogse_apply_postprocess
[17.03.20 05:42:09.289] compiling shader bloom_luminance_1
[17.03.20 05:42:09.290] compiling shader bloom_luminance_2
[17.03.20 05:42:09.291] compiling shader bloom_luminance_3
[17.03.20 05:42:09.294] compiling shader combine_1
[17.03.20 05:42:09.295] compiling shader combine_1
[17.03.20 05:42:09.296] compiling shader combine_2_AA
[17.03.20 05:42:09.297] compiling shader combine_2_NAA
[17.03.20 05:42:09.299] compiling shader combine_2_AA_D
[17.03.20 05:42:09.300] compiling shader combine_2_NAA_D
[17.03.20 05:42:09.302] compiling shader combine_volumetric
[17.03.20 05:42:09.322] compiling shader postprocess
[17.03.20 05:42:09.323] compiling shader postprocess_CM
[17.03.20 05:42:09.324] compiling shader distort
[17.03.20 05:42:09.326] - r__tf_aniso 16
[17.03.20 05:42:09.326] - r2_tf_mipbias -0.5
[17.03.20 05:42:09.326] * RM_Dump: textures : 2656
[17.03.20 05:42:09.326] * RM_Dump: rtargets : 19
[17.03.20 05:42:09.326] * RM_Dump: vs : 77
[17.03.20 05:42:09.326] * RM_Dump: ps : 84
[17.03.20 05:42:09.326] * RM_Dump: dcl : 21
[17.03.20 05:42:09.326] * RM_Dump: states : 85
[17.03.20 05:42:09.326] * RM_Dump: tex_list : 2165
[17.03.20 05:42:09.326] * RM_Dump: matrices : 0
[17.03.20 05:42:09.326] * RM_Dump: lst_constants: 0
[17.03.20 05:42:09.326] * RM_Dump: v_passes : 2931
[17.03.20 05:42:09.327] * RM_Dump: v_elements: 2941
[17.03.20 05:42:09.327] * RM_Dump: v_shaders : 1708
[17.03.20 05:42:09.327] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.03.20 05:42:09.327] * GPU vertex cache: recognized, 24
[17.03.20 05:42:09.328] * NVidia MGPU: Logical(1), Physical(1)
[17.03.20 05:42:09.328] * Starting rendering as 2-GPU.
[17.03.20 05:42:09.328] *** RESET [413 ms]
[17.03.20 05:42:09.427] * phase time: 43476 ms, user time: 4828.1 ms, kernel time: 515.6 ms
[17.03.20 05:42:09.427] * phase cmem: 2783.852 M
[17.03.20 05:42:09.427] Next phase begins: #actor_binder:early_init
[17.03.20 05:42:13.998] * phase time: 4570 ms, user time: 3390.6 ms, kernel time: 171.9 ms
[17.03.20 05:42:13.998] * phase cmem: 3003.871 M
[17.03.20 05:42:13.998] Next phase begins: #late_init_all
[17.03.20 05:42:15.077] Config-file [c:\nlc3.0open\userdata_nlc6\user.ltx] saved successfully
[17.03.20 05:42:15.148] * phase time: 1150 ms, user time: 875.1 ms, kernel time: 171.9 ms
[17.03.20 05:42:15.148] * phase cmem: 3006.660 M
[17.03.20 05:42:15.148] Next phase begins: #actor_binder:late_init
[17.03.20 05:42:15.322] deleting script_var rt1
[17.03.20 05:42:15.322] deleting script_var gt1
[17.03.20 05:42:15.322] deleting script_var gt2
[17.03.20 05:42:15.322] deleting script_var gt3
[17.03.20 05:42:15.322] deleting script_var gt4
[17.03.20 05:42:15.322] deleting script_var gt5
[17.03.20 05:42:15.326] deleting script_var artmod_activation_info_artmod_drops_mincer
[17.03.20 05:42:15.326] deleting script_var artmod_activation_info_artmod_vyvert_buzz
[17.03.20 05:42:15.326] deleting script_var artmod_activation_info_artmod_cristall_flower_mincer
[17.03.20 05:42:15.326] deleting script_var artmod_activation_info_artmod_rusty_thorn_buzz
[17.03.20 05:42:15.327] deleting script_var artmod_activation_info_artmod_rusty_kristall_buzz
[17.03.20 05:42:15.781] deleting script_var tm_news
[17.03.20 05:42:16.330] #WARN: NVD disabled by reason Mask absent/not wearing (3), mask condition = -1.000000
[17.03.20 05:42:16.506] * MEMORY USAGE: 3071448 K
[17.03.20 05:42:16.577] * phase time: 1428 ms, user time: 1000.0 ms, kernel time: 156.3 ms
[17.03.20 05:42:16.577] * phase cmem: 2999.418 M
[17.03.20 05:42:16.577] Next phase begins: #sak.paused_game binder_ticks = 17
[17.03.20 05:42:18.398] * game render status switched to 'interactive' from '::LoadTitelInt - on st_load_end'
[17.03.20 05:42:18.870] * [win32]: free[ 781760 K], reserved[ 373096 K], committed[ 3039384 K], mapped[ 24094 K], VM direct[0 K]
[17.03.20 05:42:18.870] * [changes]: free[ -75156 K], reserved[ +51484 K], committed[ +23672 K], mapped[ -3509 K]
[17.03.20 05:42:18.941] * [ D3D ]: textures[1440948 K], c_base[2 K], c_lmaps [0 K]
[17.03.20 05:42:18.942] * [x-ray]: crt heap[1808570 K], process heap[292688 K], lib heap [81492 K], game lua[75030 K], engine lua[170 K], render[5714 K]
[17.03.20 05:42:18.944] * [x-ray]: economy: strings[22245 K], smem[48905 K]
[17.03.20 05:42:18.944] * [total]: [2303.625 M], [external]: [664.523 M]
[17.03.20 05:42:18.944] * phase time: 66392 ms, user time: 843.8 ms, kernel time: 125.0 ms
[17.03.20 05:42:18.945] * phase cmem: 2942.480 M
[17.03.20 05:42:18.945] Next phase begins: #st_load_end
[17.03.20 05:42:19.441] * ProcessGameEvents, spawn event postponed. Events rest = 224
[17.03.20 05:42:19.659] * ProcessGameEvents, spawn event postponed. Events rest = 108
[17.03.20 05:42:19.746] * ProcessGameEvents, spawn event postponed. Events rest = 72
[17.03.20 05:42:19.801] * ProcessGameEvents, spawn event postponed. Events rest = 31
[17.03.20 05:42:37.893] #PERF: IGame_Level::LL_CheckTextures()
[17.03.20 05:42:37.894] * t-report - base: 2619, 1435824 K
[17.03.20 05:42:37.894] * t-report - lmap: 5, 5120 K
[17.03.20 05:42:37.894] ***WARNING***: Too many base-textures (limit: 2000 textures or 1024M).
[17.03.20 05:42:37.894] Reduce number of textures (better) or their resolution (worse).
[17.03.20 05:42:37.894] executing save callback for single_player
[17.03.20 05:42:38.045] * Saving spawns...
[17.03.20 05:42:38.047] * Saving objects...
[17.03.20 05:42:38.122] * 21375 objects are successfully saved
[17.03.20 05:42:38.391] * 1114 script vars are successfully saved
[17.03.20 05:42:38.414] * Game SdalGer_autosave.sav is successfully saved to file 'c:\nlc3.0open\profiles\sdalger\saves\sdalger_autosave.sav'
[17.03.20 05:42:38.436] - Disconnect (CLevel::net_Stop)
[17.03.20 05:42:41.102] #ERROR: for event type 3 not found item #43009