_preset Extreme
ai_use_torch_dynamic_lights on
bemsg 1
unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind crouch_toggle kC
bind accel kX
bind sprint_toggle kLSHIFT
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind turn_engine kK
bind cam_1 kNUMPAD1
bind cam_2 kNUMPAD2
bind cam_3 kNUMPAD3
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kT
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kBACK
bind drop kU
bind use kF
bind scores kG
bind chat kJ
bind chat_team k8
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind buy_menu kY
bind skin_menu kO
bind team_menu kZ
bind active_jobs kP
bind map kTAB
bind vote_begin kF5
bind vote kF6
bind vote_yes kF8
bind vote_no kF7
bind speech_menu_0 kI
bind use_bandage kB
bind use_medkit kH
bind quick_save kF6
bind quick_load kF7
bind accum_on kRMENU
bind_sec cam_1 kNUMPAD1
bind_sec cam_2 kNUMPAD2
bind_sec cam_3 kNUMPAD3
bind_sec team_menu kLMENU
cam_inert 0.4
cam_slide_inert 0.25
cl_cod_pickup_mode 0
cl_dynamiccrosshair off
fov 67.5
g_always_run on
g_autopickup off
g_backrun off
g_corpsenum 10
g_eventdelay 0
g_game_balance light
g_game_difficulty gd_master
hud_adjust_mode 0
hud_adjust_value 0.0005
hud_crosshair off
hud_crosshair_dist off
hud_draw on
hud_fov 0.45
hud_info off
hud_weapon on
load_last_save kot_autosave
lua_gcstep 10
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_battleye on
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name ALEXANDER
mm_net_srv_reinforcement_type 0
mm_net_use_battleye off
mm_net_weather_rateofchange 1.
mouse_invert off
mouse_sens 0.08
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 2
net_sv_update_rate 30
ph_deadbody on
ph_frequency 100.00000
ph_iterations 18
r1_detail_textures off
r1_dlights on
r1_dlights_clip 50.
r1_fog_luminance 1.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias -0.5
r2_aa off
r2_aa_break 0.800000,0.100000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_nonpow2 on
r2_allow_r1_lights off
r2_default_pool on
r2_detail_bump on
r2_dhemi_count 5
r2_dhemi_light_flow 0.1
r2_dhemi_light_scale 0.2
r2_dhemi_sky_scale 0.08
r2_dhemi_smooth 1.
r2_dof -0.400000,1.400000,937.000000
r2_dof_enable off
r2_dof_kernel 2.32
r2_dof_sky 0.
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 4.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.00001
r2_ls_depth_bias -0.00001
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_mt on
r2_parallax_h 0.02
r2_shadow_cascede_old off
r2_shadow_cascede_zcul off
r2_slight_fade 0.6
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_ssao st_opt_high
r2_ssao_blur off
r2_ssao_half_data off
r2_ssao_hbao on
r2_ssao_hdao off
r2_ssao_mode hbao
r2_ssao_opt_data on
r2_steep_parallax on
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 1.8
r2_sun_lumscale_amb 0.5
r2_sun_lumscale_hemi 0.675
r2_sun_near 11.
r2_sun_near_border 1.
r2_sun_quality st_opt_high
r2_sun_shafts st_opt_high
r2_sun_shafts_force 0.135
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 5.
r2_tonemap_amount 0.5
r2_tonemap_lowlum 0.001
r2_tonemap_middlegray 0.6
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 0.
r__actor_shadow on
r__bloodmarks on
r__detail_density 0.3
r__detail_radius 169
r__dtex_range 50.
r__geometry_lod 1.6
r__msaa_level 0
r__tf_aniso 16
r__wallmark_ttl 150.
renderer renderer_r2.5
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_fullscreen on
rs_hom_depth_draw off
rs_ib_size 512
rs_refresh_60hz off
rs_stats off
rs_v_sync off
rs_vb_size 4096
rs_vis_distance 1.3
shader_defines
snd_acceleration on
snd_cache_size 32
snd_efx on
snd_targets 512
snd_volume_eff 0.8
snd_volume_music 0.7
sv_anomalies_enabled 0
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 0
sv_bearercantsprint 1
sv_client_reconnect_time 0
sv_console_update_rate 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 0
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_max_ping_limit 2000
sv_pda_hunt 0
sv_reinforcement_time 20
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_shieldedbases 1
sv_spectr_firsteye 0
sv_spectr_freefly 0
sv_spectr_freelook 0
sv_spectr_lookat 0
sv_spectr_teamcamera 0
sv_statistic_collect 0
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_vote_enabled 0
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
target_fps 100
texture_lod 0
up_speed_k 1.3
vid_mode 1920x1080
volumetric_lights_super off