Доровте. При запуске последнего обновления на Win 11 выдаёт следующий лог и, соответственно, не запускается. запуск версии без обновления происходит без проблем.
[30.12.25 09:32:48.015] [14408] ####################[+MIMALLOC+]####################
[30.12.25 09:32:48.015] [14408] heap stats: peak total current block total#
[30.12.25 09:32:48.015] [14408] reserved: 1.0 GiB 1.0 GiB 1.0 GiB
[30.12.25 09:32:48.015] [14408] committed: 32.0 MiB 32.0 MiB 32.0 MiB
[30.12.25 09:32:48.015] [14408] reset: 0
[30.12.25 09:32:48.015] [14408] purged: 0
[30.12.25 09:32:48.015] [14408] touched: 64.2 KiB 64.2 KiB 64.2 KiB
[30.12.25 09:32:48.015] [14408] segments: 1 1 1 not all freed
[30.12.25 09:32:48.015] [14408] -abandoned: 0 0 0 ok
[30.12.25 09:32:48.015] [14408] -cached: 0 0 0 ok
[30.12.25 09:32:48.015] [14408] pages: 0 0 0 ok
[30.12.25 09:32:48.015] [14408] -abandoned: 0 0 0 ok
[30.12.25 09:32:48.015] [14408] -extended: 0
[30.12.25 09:32:48.015] [14408] -retire: 0
[30.12.25 09:32:48.015] [14408] arenas: 1
[30.12.25 09:32:48.015] [14408] -rollback: 0
[30.12.25 09:32:48.015] [14408] mmaps: 1
[30.12.25 09:32:48.015] [14408] commits: 1
[30.12.25 09:32:48.015] [14408] resets: 0
[30.12.25 09:32:48.015] [14408] purges: 0
[30.12.25 09:32:48.015] [14408] guarded: 0
[30.12.25 09:32:48.015] [14408] threads: 0 0 0 ok
[30.12.25 09:32:48.015] [14408] searches: 0.0 avg
[30.12.25 09:32:48.015] [14408] numa nodes: 1
[30.12.25 09:32:48.015] [14408] elapsed: 0.027 s
[30.12.25 09:32:48.015] [14408] process: user: 0.000 s, system: 0.046 s, faults: 5836, rss: 19.8 MiB, commit: 41.2 MiB
[30.12.25 09:32:48.015] [14408] ####################[-MIMALLOC-]####################
[30.12.25 09:32:48.015] [14408] --[xrMemory::_initialize] memory pool disabled due to available memory limit: [32000 MB]
[30.12.25 09:32:48.016] [14408] * Detected CPU: 12th Gen Intel® Core i5-12450H [GenuineIntel], F6/M154/S3
[30.12.25 09:32:48.016] [14408] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[30.12.25 09:32:48.016] [14408] * CPU cores: [8], threads: [12]
[30.12.25 09:32:48.016] [14408] * CPU0 current freq: 2500 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU1 current freq: 2500 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU2 current freq: 2500 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU3 current freq: 2500 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU4 current freq: 2500 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU5 current freq: 2500 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU6 current freq: 2500 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU7 current freq: 2500 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU8 current freq: 1875 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU9 current freq: 1875 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU10 current freq: 1875 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] * CPU11 current freq: 1875 MHz, max freq: 2500 MHz
[30.12.25 09:32:48.016] [14408] Initializing File System...
[30.12.25 09:32:48.016] [14408] --Found base arch: [c:\nlc_improved\gamedata.sq_base], size: [15425536]
[30.12.25 09:32:48.016] [14408] [CLocatorAPI::archive::index_sqfs] id_table ok: id_start=15425061 bytes_used=15425069
[30.12.25 09:32:48.027] [14408] --Found base arch: [c:\nlc_improved\gamedata.sq_levels], size: [2410831872]
[30.12.25 09:32:48.027] [14408] [CLocatorAPI::archive::index_sqfs] id_table ok: id_start=2410831403 bytes_used=2410831411
[30.12.25 09:32:48.040] [14408] --Found base arch: [c:\nlc_improved\gamedata.sq_meshes], size: [2050744320]
[30.12.25 09:32:48.041] [14408] [CLocatorAPI::archive::index_sqfs] id_table ok: id_start=2050743058 bytes_used=2050743066
[30.12.25 09:32:48.062] [14408] --Found base arch: [c:\nlc_improved\gamedata.sq_sounds], size: [1007878144]
[30.12.25 09:32:48.062] [14408] [CLocatorAPI::archive::index_sqfs] id_table ok: id_start=1007876678 bytes_used=1007876686
[30.12.25 09:32:48.232] [14408] --Found base arch: [c:\nlc_improved\gamedata.sq_textures], size: [4026257408]
[30.12.25 09:32:48.232] [14408] [CLocatorAPI::archive::index_sqfs] id_table ok: id_start=8321222962 bytes_used=8321222970
[30.12.25 09:32:48.314] [14408] using fs-ltx: [fsgame.ltx]
[30.12.25 09:32:48.314] [14408] --Found FS dir: [c:\nlc_improved\appdata\]
[30.12.25 09:32:48.314] [14408] items: [4]
[30.12.25 09:32:48.314] [14408] --Found FS dir: [c:\nlc_improved\appdata\logs\]
[30.12.25 09:32:48.314] [14408] items: [7]
[30.12.25 09:32:48.314] [14408] FS: 55055 files cached, 0Kb memory used.
[30.12.25 09:32:48.314] [14408] Init FileSystem 0.297924 sec
[30.12.25 09:32:48.315] [14408] [OGSR Engine (x64)] build date: [Dec 25 2025 20:41:28]
[30.12.25 09:32:48.315] [14408] [_MSC_FULL_VER]: [194435208], [_MSVC_LANG]: [202002L]
[30.12.25 09:32:48.315] [14408] Working Directory: []
[30.12.25 09:32:48.315] [14408] CommandLine: ["C:\nlc_improved\bin_x64\xrEngine.exe" ]
[30.12.25 09:32:48.315] [14408] TTAPI number of threads: [12]
[30.12.25 09:32:48.315] [9620] [TTAPI] Pool thread id=1
[30.12.25 09:32:48.315] [2368] [TTAPI] Pool thread id=3
[30.12.25 09:32:48.315] [11016] [TTAPI] Pool thread id=10
[30.12.25 09:32:48.315] [13612] [TTAPI] Pool thread id=6
[30.12.25 09:32:48.315] [5696] [TTAPI] Pool thread id=5
[30.12.25 09:32:48.315] [6448] [TTAPI] Pool thread id=4
[30.12.25 09:32:48.315] [9448] [TTAPI] Pool thread id=2
[30.12.25 09:32:48.315] [7372] [TTAPI] Pool thread id=11
[30.12.25 09:32:48.315] [9880] [TTAPI] Pool thread id=8
[30.12.25 09:32:48.315] [5996] [TTAPI] Pool thread id=12
[30.12.25 09:32:48.315] [2904] [TTAPI] Pool thread id=7
[30.12.25 09:32:48.315] [5436] [TTAPI] Pool thread id=9
[30.12.25 09:32:48.364] [14408] --OS Version major: [10] minor: [0], build: [22631]. Server OS: [no]
[30.12.25 09:32:48.364] [14408] Current drive space free: [314702]Mb total: [952885]Mb
[30.12.25 09:32:48.364] [14408] Initializing Engine...
[30.12.25 09:32:48.365] [14408] Starting INPUT device...
[30.12.25 09:32:48.374] [14408] ! Unknown command: renderer
[30.12.25 09:32:48.374] [14408] --------------------------------------------------------------------------------
[30.12.25 09:32:48.374] [14408] ####################[+MIMALLOC+]####################
[30.12.25 09:32:48.374] [14408] heap stats: peak total current block total#
[30.12.25 09:32:48.374] [14408] reserved: 1.0 GiB 1.0 GiB 1.0 GiB
[30.12.25 09:32:48.374] [14408] committed: 66.3 MiB 66.3 MiB 66.3 MiB
[30.12.25 09:32:48.374] [14408] reset: 0
[30.12.25 09:32:48.374] [14408] purged: 0
[30.12.25 09:32:48.374] [14408] touched: 64.2 KiB 128.5 KiB -13.2 MiB
[30.12.25 09:32:48.374] [14408] segments: 2 2 2 not all freed
[30.12.25 09:32:48.374] [14408] -abandoned: 0 0 0 ok
[30.12.25 09:32:48.374] [14408] -cached: 0 0 0 ok
[30.12.25 09:32:48.374] [14408] pages: 0 0 -101 not all freed
[30.12.25 09:32:48.374] [14408] -abandoned: 0 0 0 ok
[30.12.25 09:32:48.374] [14408] -extended: 0
[30.12.25 09:32:48.374] [14408] -retire: 0
[30.12.25 09:32:48.374] [14408] arenas: 1
[30.12.25 09:32:48.374] [14408] -rollback: 0
[30.12.25 09:32:48.374] [14408] mmaps: 13
[30.12.25 09:32:48.375] [14408] commits: 38
[30.12.25 09:32:48.375] [14408] resets: 0
[30.12.25 09:32:48.375] [14408] purges: 0
[30.12.25 09:32:48.375] [14408] guarded: 0
[30.12.25 09:32:48.375] [14408] threads: 12 12 12 not all freed
[30.12.25 09:32:48.375] [14408] searches: 0.0 avg
[30.12.25 09:32:48.375] [14408] numa nodes: 1
[30.12.25 09:32:48.375] [14408] elapsed: 0.386 s
[30.12.25 09:32:48.375] [14408] process: user: 0.125 s, system: 0.078 s, faults: 15866, rss: 56.1 MiB, commit: 77.0 MiB
[30.12.25 09:32:48.375] [14408] ####################[-MIMALLOC-]####################
[30.12.25 09:32:48.375] [14408] [32502MB] physical memory installed, [27361MB] available, [15] percent of memory in use
[30.12.25 09:32:48.375] [14408] PageFile total: [2048MB], free~ [2001MB]
[30.12.25 09:32:48.375] [14408] Engine memory usage (Working Set): [56MB], peak: [56MB]
[30.12.25 09:32:48.375] [14408] Engine memory usage (Commit Charge): [77MB], peak: [77MB]
[30.12.25 09:32:48.375] [14408] --------------------------------------------------------------------------------
[30.12.25 09:32:48.375] [14408] * [ D3D ]: textures count [0]
[30.12.25 09:32:48.375] [14408] * [ D3D ]: textures[0 K]
[30.12.25 09:32:48.375] [14408] * [x-ray]: process heap[0 K], render[0 K]
[30.12.25 09:32:48.375] [14408] * [x-ray]: economy: strings[8847 K], smem[0 K]
[30.12.25 09:32:48.375] [14408] SOUND: OpenAL: enumerate devices...
[30.12.25 09:32:48.476] [14408] ~~SOUND: OpenAL: Default sound device name is [Динамики (Realtek® Audio)], device name size: [35]
[30.12.25 09:32:48.476] [14408] SOUND: OpenAL: All available devices:
[30.12.25 09:32:48.476] [14408] 1. Динамики (Realtek® Audio) (full name [OpenAL Soft on Динамики (Realtek® Audio)]). al_soft [1]
[30.12.25 09:32:48.476] [14408] Executing config-script "c:\nlc_improved\gamedata\config\default_controls.ltx"...
[30.12.25 09:32:48.477] [14408] [c:\nlc_improved\gamedata\config\default_controls.ltx] successfully loaded.
[30.12.25 09:32:48.477] [14408] Executing config-script "user.ltx"...
[30.12.25 09:32:48.477] [14408] Executing config-script "c:\nlc_improved\gamedata\config\rspec_default.ltx"...
[30.12.25 09:32:48.477] [14408] ! Unknown command: r__actor_shadow
[30.12.25 09:32:48.477] [14408] ! Unknown command: g_3d_scopes_fps_factor
[30.12.25 09:32:48.477] [14408] ! Unknown command: r2_exp_donttest_shad
[30.12.25 09:32:48.477] [14408] ! Unknown command: r_terrain_parallax_enable
[30.12.25 09:32:48.477] [14408] [c:\nlc_improved\gamedata\config\rspec_default.ltx] successfully loaded.
[30.12.25 09:32:48.477] [14408] Executing config-script "c:\nlc_improved\gamedata\config\default_controls.ltx"...
[30.12.25 09:32:48.477] [14408] [c:\nlc_improved\gamedata\config\default_controls.ltx] successfully loaded.
[30.12.25 09:32:51.621] [14408] ! Unknown command: r2_render_on_prefetch
[30.12.25 09:32:51.621] [14408] ~ Invalid syntax in call to 'r3_dynamic_wet_surfaces_far'
[30.12.25 09:32:51.621] [14408] ~ Valid arguments: float value in range [30.00000,279.00000]
[30.12.25 09:32:51.621] [14408] ~ Invalid syntax in call to 'r_pnv_washout_thresh'
[30.12.25 09:32:51.621] [14408] ~ Valid arguments: float value in range [0.10000,0.90000]
[30.12.25 09:32:51.621] [14408] [c:\nlc_improved\appdata\user.ltx] successfully loaded.
[30.12.25 09:32:51.621] [14408] --SOUND: Selected device is [Динамики (Realtek® Audio)]
[30.12.25 09:32:51.686] [14408] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.3
[30.12.25 09:32:51.686] [14408] [OpenAL] EFX: present
[30.12.25 09:32:51.686] [14408] Loading of [senvironment.xr]
[30.12.25 09:32:51.687] [14408] ~ env id=[0] name=[identity]
[30.12.25 09:32:51.687] [14408] ~ env id=[1] name=[default]
[30.12.25 09:32:51.687] [14408] ~ env id=[2] name=[bathroom]
[30.12.25 09:32:51.687] [14408] ~ env id=[3] name=[mountains]
[30.12.25 09:32:51.687] [14408] ~ env id=[4] name=[yard]
[30.12.25 09:32:51.687] [14408] ~ env id=[5] name=[room]
[30.12.25 09:32:51.687] [14408] ~ env id=[6] name=[plant]
[30.12.25 09:32:51.687] [14408] ~ env id=[7] name=[long_corridor]
[30.12.25 09:32:51.687] [14408] ~ env id=[8] name=[open_space]
[30.12.25 09:32:51.687] [14408] ~ env id=[9] name=[house]
[30.12.25 09:32:51.687] [14408] ~ env id=[10] name=[forest]
[30.12.25 09:32:51.687] [14408] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[30.12.25 09:32:51.687] [14408] Starting RENDER device...
[30.12.25 09:32:51.699] [14408] * Avail GPU [vendor:10DE]-[device:25A2]: NVIDIA GeForce RTX 3050 Laptop GPU
[30.12.25 09:32:51.699] [14408] * Avail GPU [vendor:8086]-[device:46A3]: Intel® UHD Graphics
[30.12.25 09:32:51.699] [14408] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[30.12.25 09:32:51.699] [14408] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[30.12.25 09:32:52.842] [14408]
Dedicated VRAM: 3965 MB (4157603840 bytes)
Dedicated Memory: 0 MB (0 bytes)
Shared Memory: 16251 MB (17040463872 bytes)
CurrentUsage: 0 MB (0 bytes)
Budget: 3370 MB (3533963264 bytes)
[30.12.25 09:32:52.842] [14408] * Selected GPU [vendor:10DE]-[device:25A2]: NVIDIA GeForce RTX 3050 Laptop GPU
[30.12.25 09:32:52.953] [14408] [CHW::CreateDevice] refCount of [pDevice]: [12]
[30.12.25 09:32:52.956] [14408] * Texture memory: 3965 M
[30.12.25 09:32:52.965] [14408] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[30.12.25 09:32:52.965] [14408] * GPU vertex cache: unrecognized, 24
[30.12.25 09:32:52.965] [14408] * DVB created: 4096K
[30.12.25 09:32:52.965] [14408] * DIB created: 512K
[30.12.25 09:32:52.971] [14408] Loading shader file: [c:\nlc_improved\gamedata\shaders.xr]
[30.12.25 09:32:52.971] [14408] ! Renderer doesn't support blender 'details\blend'
[30.12.25 09:32:52.971] [14408] ! Renderer doesn't support blender 'details\set'
[30.12.25 09:32:52.971] [14408] ! Renderer doesn't support blender 'effects\shadow_world'
[30.12.25 09:32:52.972] [14408] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [2]
[30.12.25 09:32:52.996] [14408] !![IReaderBase<class IReader>::find_chunk_thm] THM [act\act_staleee] chunk [2072] fixed, wrong size = [36], correct size = [29]
[30.12.25 09:32:53.119] [12124] [MT_PARTICLES] Pool thread id=1
[30.12.25 09:32:53.119] [14408] Export custom shader params...
[30.12.25 09:32:53.120] [14408] Export custom shader param [breath_idx]
[30.12.25 09:32:53.120] [14408] Export custom shader param [breath_size]
[30.12.25 09:32:53.120] [14408] Export custom shader param [device_inertia]
[30.12.25 09:32:53.120] [14408] Export custom shader param [gasmask_inertia]
[30.12.25 09:32:53.120] [14408] Export custom shader param [heat_fade_distance]
[30.12.25 09:32:53.120] [14408] Export custom shader param [heat_vision_blurring]
[30.12.25 09:32:53.120] [14408] Export custom shader param [heat_vision_steps]
[30.12.25 09:32:53.120] [14408] Export custom shader param [mark_color]
[30.12.25 09:32:53.120] [14408] Export custom shader param [mark_number]
[30.12.25 09:32:53.120] [14408] Export custom shader param [pnv_color]
[30.12.25 09:32:53.120] [14408] Export custom shader param [pnv_color_old]
[30.12.25 09:32:53.120] [14408] Export custom shader param [pnv_params_old]
[30.12.25 09:32:53.120] [14408] Export custom shader param [s3ds_param_1]
[30.12.25 09:32:53.120] [14408] Export custom shader param [s3ds_param_2]
[30.12.25 09:32:53.120] [14408] Export custom shader param [s3ds_param_3]
[30.12.25 09:32:53.120] [14408] Export custom shader param [s3ds_param_4]
[30.12.25 09:32:53.120] [14408] Export custom shader param [shader_param_grayscale]
[30.12.25 09:32:53.120] [14408] Export custom shader done!!!
[30.12.25 09:32:53.120] [7468] [MT_PARTICLES] Pool thread id=7
[30.12.25 09:32:53.120] [14600] [MT_LIGHT] Pool thread id=1
[30.12.25 09:32:53.120] [13360] [MT_PARTICLES] Pool thread id=5
[30.12.25 09:32:53.120] [14680] [MT_PARTICLES] Pool thread id=11
[30.12.25 09:32:53.120] [14560] [MT_PARTICLES] Pool thread id=8
[30.12.25 09:32:53.120] [14612] [MT_PARTICLES] Pool thread id=13
[30.12.25 09:32:53.120] [15280] [MT_PARTICLES] Pool thread id=9
[30.12.25 09:32:53.120] [7812] [MT_LIGHT] Pool thread id=4
[30.12.25 09:32:53.120] [12456] [MT_PARTICLES] Pool thread id=2
[30.12.25 09:32:53.121] [14664] [MT_PARTICLES] Pool thread id=12
[30.12.25 09:32:53.121] [6320] [MT_PARTICLES] Pool thread id=16
[30.12.25 09:32:53.121] [12572] [MT_PARTICLES] Pool thread id=4
[30.12.25 09:32:53.121] [5924] [MT_PARTICLES] Pool thread id=6
[30.12.25 09:32:53.121] [5188] [MT_PARTICLES] Pool thread id=10
[30.12.25 09:32:53.121] [13672] [MT_SUN] Pool thread id=1
[30.12.25 09:32:53.121] [13724] [MT_PARTICLES] Pool thread id=3
[30.12.25 09:32:53.121] [14552] [MT_LIGHT] Pool thread id=3
[30.12.25 09:32:53.121] [14592] [MT_LIGHT] Pool thread id=7
[30.12.25 09:32:53.121] [13676] [MT_LIGHT] Pool thread id=9
[30.12.25 09:32:53.121] [15356] [MT_LIGHT] Pool thread id=6
[30.12.25 09:32:53.121] [6164] [MT_PARTICLES] Pool thread id=14
[30.12.25 09:32:53.121] [14580] [MT_LIGHT] Pool thread id=8
[30.12.25 09:32:53.121] [14596] [MT_PARTICLES] Pool thread id=15
[30.12.25 09:32:53.121] [13444] [MT_SUN] Pool thread id=3
[30.12.25 09:32:53.121] [9904] [MT_LIGHT] Pool thread id=5
[30.12.25 09:32:53.121] [13772] [MT_SUN] Pool thread id=2
[30.12.25 09:32:53.121] [14608] [MT_LIGHT] Pool thread id=2
[30.12.25 09:32:53.124] [14408] --[CRenderTarget::reset_3dss_rendertarget] 3D Scope render size: [3840, 2160]
[30.12.25 09:32:54.115] [14408] --[NGXWrapper::Create] [DLSS.Hint.Render.Preset.DLAA] current preset: [6]
[30.12.25 09:32:54.134] [14408] --[NGXWrapper::Create] [DLSS.Hint.Render.Preset.DLAA] current preset: [6]
[30.12.25 09:32:54.192] [14408]
FATAL ERROR
[error]Expression : FATAL ERROR
[error]Function : CResourceManager::_GetBlender
[error]File : D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\Layers\xrRender\ResourceManager.cpp
[error]Line : 34
[error]Description : !![CResourceManager::_GetBlender] DX10: Shader [dumb] not found in library.
[30.12.25 09:32:54.192] [14408] ********************************************************************************
[30.12.25 09:32:54.192] [14408] !![LogStackTrace] Thread: [UNKNOWN]
[30.12.25 09:32:54.315] [14408] !!stack trace:
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF61415C24B], Fun: [BuildStackTrace()] + [59 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\xrCore\stacktrace_collector.cpp-->182]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF61413ADBF], Fun: [LogStackTrace()] + [63 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\xrCore\xrDebugNew.cpp-->93] + [10 byte(s)]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF61413B32A], Fun: [xrDebug::backend()] + [730 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\xrCore\xrDebugNew.cpp-->193] + [520 byte(s)]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF61413B746], Fun: [xrDebug::fatal()] + [150 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\xrCore\xrDebugNew.cpp-->253]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF61433BF3D], Fun: [CResourceManager::Create()] + [397 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\Layers\xrRender\ResourceManager.cpp-->125]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6142FE682], Fun: [resptrcode_shader::create()] + [66 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\Layers\xrRender\Shader.cpp-->50] + [33 byte(s)]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF614254955], Fun: [CRenderTarget::CRenderTarget()] + [7829 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\Layers\xrRenderPC_R4\r4_rendertarget.cpp-->299]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6141FCE94], Fun: [CRender::create()] + [1572 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\Layers\xrRenderPC_R4\r4.cpp-->105] + [37 byte(s)]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6142F3867], Fun: [dxRenderDeviceRender::OnDeviceCreate()] + [87 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\Layers\xrRender\dxRenderDeviceRender.cpp-->30]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6140BB996], Fun: [Startup()] + [806 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\xr_3da\x_ray.cpp-->222] + [292 byte(s)]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6140BC698], Fun: [WinMain_impl()] + [760 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\xr_3da\x_ray.cpp-->428]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6140BC789], Fun: [WinMain()] + [9 byte(s)], File-->Line: [D:\dl\NLC\git\nlc_improved_engine_new\ogsr_engine\xr_3da\x_ray.cpp-->446]
! Module: [C:\nlc_improved\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF614E4584A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFB7779259D], Fun: [BaseThreadInitThunk()] + [29 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFB7880AF78], Fun: [RtlUserThreadStart()] + [40 byte(s)]
!
[30.12.25 09:32:54.315] [14408] ********************************************************************************
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