function scheme_1()
level.add_cam_effector("camera_effects\\surge_01.anm", 25, false, "") --резкий рывок вправо
level.add_pp_effector("1.ppe", 2001, false) --через промежуток двоение в глазах и белое блинкование
local snd_rand=lua_random(1,5)
if snd_rand==1 then
vergas_lib.s_play([[actor\arts_hit_1]],1)
elseif snd_rand==2 then
vergas_lib.s_play([[characters_voice\human_01\freedom\fight\hit\hit_1]],1)
elseif snd_rand==3 then
vergas_lib.s_play([[characters_voice\human_01\dolg\fight\hit\hit_6]],1)
elseif snd_rand==4 then
vergas_lib.s_play([[characters_voice\human_01\dolg\fight\hit\hit_8]],1)
elseif snd_rand==5 then
vergas_lib.s_play([[characters_voice\human_01\dolg\fight\hit\hit_9]],1)
end
--get_console():execute("—’≈ћј_1")
end