;формат: {секция_артефакта} = {секция_зоны},Radius,Power
[artefact_spawn_zones]
af_medusa = zone_mosquito_bald_weak, 2.0, 30.0
af_cristal_flower = zone_mosquito_bald_weak, 3.0, 50.0
af_night_star = zone_mosquito_bald_weak, 5.0, 100.0
af_vyvert = zone_gravi_zone_weak, 2.0, 30.0
af_gravi = zone_gravi_zone_weak, 3.0, 50.0
af_gold_fish = zone_gravi_zone_weak, 5.0, 100.0
af_cristall = torrid_zone, 3.0, 50.0
af_blood = zone_mincer_weak, 2, 30.0
af_mincer_meat = zone_mincer_weak, 3, 50.0
af_soul = zone_mincer_weak, 5, 100.0
af_dummy_sparkler = zone_mincer_weak, 5, 100.0
af_electra_sparkler = zone_witches_galantine, 2, 30.0
af_electra_flash = zone_witches_galantine, 3, 50.0
af_electra_moonlight = zone_witches_galantine, 5, 100.0
mp_af_electra_flash = zone_witches_galantine, 3, 50.0
[af_activation_gravi]
;format: time(sec) sound_name light_R,G,B light_range particle_name, af_animation_name
starting = 5.0, anomaly\gravi_idle00, 0.5, 1.0, 1.5, 5.0, "anomaly2\artefact_gravi_blast_start", "idle"
flying = 2.0, anomaly\gravi_idle01, 0.8, 1.0, 1.2, 3.0, "anomaly2\artefact\artefact_gravi", "idle"
idle_before_spawning = 5.0, anomaly\gravi_blowout5, 1.0, 1.0, 1, 0.0, "anomaly2\artefact_gravi_blast_finished", "idle"
spawning = 1, anomaly\gravity_entrance, 0.9, 1.1, 1.01,0.0, "", "idle"